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002 - Ivysaur

  Type Ability


(1) Solar Power
(2) Overgrow
(HA) Chlorophyll

Evolutions


Bulbasaur
Level 16
Ivysaur
Level 32
Venusaur

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
 

















 

Stats

HPATKDEFSPASPDSPEBST
606263808060405

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Ancient Power 60 100 5 Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1 Block None None 5 Priority: 0. The target cannot switch out normally.
1 Tackle 50 100 30 Priority: 0. Inflicts regular damage.
1 Growl None 100 40 Priority: 0. Lowers the target's Attack by one stage.
4 Vine Whip 40 100 25 Priority: 0. Inflicts regular damage.
7 Worry Seed None 100 10 Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
10 Razor Leaf 55 95 25 Priority: 0. User's critical hit rate is one level higher when using this move.
13 Poison Powder None 75 20 Priority: 0. Poisons the target.
13 Stun Spore None 90 20 Priority: 0. Paralyzes the target.
16 Venoshock 65 100 15 Priority: 0. If the target is poisoned, this move has double power.
19 Magical Leaf 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
22 Sludge 70 100 15 Priority: 0. Has a 30% chance to poison the target.
25 Nature Power None None 20 Priority: 0. Uses another move chosen according to the terrain.
28 Seed Bomb 80 100 15 Priority: 0. Inflicts regular damage.
31 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34 Leech Seed None 90 10 Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
37 Natural Gift None 100 15 Priority: 0. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
40 Amnesia None None 20 Priority: 0. Raises the user's Special Defense by two stages.
43 Double-Edge 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil.
46 Synthesis None None 5 Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
49 Growth None None 20 Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
52 Earth Power 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
55 Sleep Powder None 75 15 Priority: 0. Puts the target to sleep.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM16 Light Screen None None 30 Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19 Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM22 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM36 Sludge Bomb 90 100 10 Priority: 0. Has a 30% chance to poison the target.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM49 Echoed Voice 50 100 15 Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM53 Energy Ball 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Weather Ball 50 100 10 Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM75 Swords Dance None None 20 Priority: 0. Raises the user's Attack by two stages.
TM83 Work Up None None 30 Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM9 Venoshock 65 100 15 Priority: 0. If the target is poisoned, this move has double power.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94 Rock Smash 55 100 15 Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1 Cut 50 95 30 Priority: 0. High Critical Ratio
HM4 Strength 85 100 10 Priority: 0. 10% Raise Attack

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Grass Pledge 75 100 10 Priority: 0. If a friendly Pokémon used fire pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one).
Tutor Seed Bomb 80 100 15 Priority: 0. Inflicts regular damage.
Tutor Bind 15 85 20 Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Knock Off 65 100 20 Priority: 0. Target loses its held item.
Tutor Synthesis None None 5 Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Tutor Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
Tutor Worry Seed None 100 10 Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.