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002 - Ivysaur

TypeAbility

(1) Solar Power
(2) Overgrow
(HA) Chlorophyll
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Bulbasaur
Level 16
Ivysaur
Level 32
Venusaur

Stats

HP
60
ATK
62
DEF
63
SPA
80
SPD
80
SPE
60
BST
405

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1BlockNoneNone5Priority: 0. The target cannot switch out normally.
1GrowlNone10040Priority: 0. Lowers the target's Attack by one stage.
1Tackle5010030Priority: 0. Inflicts regular damage.
4Vine Whip4010025Priority: 0. Inflicts regular damage.
7Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
10Razor Leaf559525Priority: 0. User's critical hit rate is one level higher when using this move.
13Poison PowderNone7520Priority: 0. Poisons the target.
13Stun SporeNone9020Priority: 0. Paralyzes the target.
16Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
19Magical Leaf60None20Priority: 0. Ignores accuracy and evasion modifiers.
22Sludge7010015Priority: 0. Has a 30% chance to poison the target.
25Nature PowerNoneNone20Priority: 0. Uses another move chosen according to the terrain.
28Seed Bomb8010015Priority: 0. Inflicts regular damage.
31Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34Leech SeedNone9010Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
37Natural GiftNone10015Priority: 0. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
40AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
43Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
46SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
49GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
52Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
55Sleep PowderNone7515Priority: 0. Puts the target to sleep.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM56Weather Ball5010010Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Grass Pledge7510010Priority: 0. If a friendly Pokémon used fire pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one).
Knock Off6510020Priority: 0. Target loses its held item.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.