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005 - Charmeleon

TypeAbility

(1) Defiant
(2) Blaze
(HA) Solar Power
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Charmander
Level 16
Charmeleon
Level 36
Charizard

Stats

HP
58
ATK
64
DEF
58
SPA
80
SPD
65
SPE
80
BST
405

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1BlockNoneNone5Priority: 0. The target cannot switch out normally.
1GrowlNone10040Priority: 0. Lowers the target's Attack by one stage.
1HowlNoneNone40Priority: 0. Raises the user's Attack by one stage.
1Scratch4010035Priority: 0. Inflicts regular damage.
5Ember4010025Priority: 0. Has a 10% chance to burn the target.
7Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
10Seismic TossNone10020Priority: 0. Inflicts damage equal to the user's level. Type immunity applies.
13Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
16Fire Fang659515Priority: 0. Has a 10% chance to burn the target and a separate 10% chance to make the target flinch.
17Quick Attack4010020Priority: 1. Inflicts regular damage.
20Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
22Flame Burst7010015Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP.
25Metal Claw509535Priority: 0. Has a 10% chance to raise the user's Attack one stage.
28Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
31Blaze Kick8510010Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to burn the target.
34Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
37Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
40Raging Fury9510010Priority: 0. Confuses user when subsides (like Outrage)
43Inferno100655Priority: 0. Has a 100% chance to burn the target.
46Fire Lash8010015Priority: 0. Lowers the target's Defense by one stage.
49Heat CrashNone10010Priority: 0. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120.

User's weight | Power
-------------------------------- | ----:
Up to 2× the target's weight | 40
Up to 3× the target's weight | 60
Up to 4× the target's weight | 80
Up to 5× the target's weight | 100
More than 5× the target's weight | 120
52Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
55Flare Blitz12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM2Dragon Claw8510010Priority: 0. High Critical Ratio
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM43Flame Charge6010020Priority: 0. Raises the user's Speed by one stage.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM47Low Sweep6510020Priority: 0. Lowers the target's Speed by one stage.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM50Overheat130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM56Weather Ball5010010Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM61Will-O-WispNone8515Priority: 0. Burns the target.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM65Shadow Claw7010090Priority: 0. User's critical hit rate is one level higher when using this move.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Fire Pledge7510010Priority: 0. If a friendly Pokémon used water pledge earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one).
Fire Punch7510010Priority: 0. Has a 10% chance to burn the target.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Thunder Punch7510010Priority: 0. Has a 10% chance to paralyze the target.