040 - Wigglytuff
Type | Ability | |
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(1) Huge Power (2) Friend Guard (HA) Friend Guard |
Evolutions
![]() Igglybuff | Happiness | ![]() Jigglypuff | Use Moon Stone | ![]() Wigglytuff |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK-10 | DEF | SPA+20 | SPD | SPE | BST+10 |
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140 | 60 | 45 | 95 | 50 | 45 | 435 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Moonblast | 95 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage. |
1 | Double-Edge | 120 | 100 | 15 | ![]() |
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Priority: 0. User takes 1/3 the damage it inflicts in recoil. |
1 | Perish Song | None | None | 5 | ![]() |
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Priority: 0. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon faints. |
1 | Sing | None | 55 | 15 | ![]() |
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Priority: 0. Puts the target to sleep. |
1 | Nasty Plot | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Special Attack by two stages. |
20 | Gravity | None | None | 5 | ![]() |
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Priority: 0. For five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. Bug: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it. |
30 | Covet | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. |
50 | Play Rough | 90 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Attack by one stage. |
60 | Boomburst | 140 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM20 | Tri Attack | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM22 | Solar Beam | 120 | 100 | 10 | ![]() |
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Priority: 0. User charges for one turn before attacking. |
TM24 | Thunderbolt | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
TM25 | Thunder | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM28 | Dig | 80 | 100 | 10 | ![]() |
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Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage. |
TM32 | Dazzling Gleam | 80 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM33 | Reflect | None | None | 20 | ![]() |
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Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM35 | Flamethrower | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM38 | Fire Blast | 110 | 85 | 5 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Attack by one stage. |
TM47 | Low Sweep | 65 | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Speed by one stage. |
TM49 | Echoed Voice | 50 | 100 | 15 | ![]() |
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Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. |
TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM57 | Charge Beam | 50 | 90 | 15 | ![]() |
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Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage. |
TM59 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM66 | Power Gem | 90 | 100 | 10 | ![]() |
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Priority: 0. 10% chance to drop opponents Sp. Def by one stage |
TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM70 | Flash | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM74 | Gyro Ball | None | 100 | 5 | ![]() |
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Priority: 0. Power increases with the target's current Speed compared to the user, given by 1 + 25 * target Speed / user Speed , capped at 150. |
TM77 | Psych Up | None | None | 10 | ![]() |
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Priority: 0. Discards the user's stat changes and copies the target's. This move cannot be copied by mirror move. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM85 | Play Rough | 90 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Attack by one stage. |
TM86 | Grass Knot | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM93 | Wild Charge | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage without recoil. |
HM4 | Strength | 85 | 100 | 10 | ![]() |
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Priority: 0. 10% Raise Attack |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Covet | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. |
Tutor | Bounce | 85 | 85 | 5 | ![]() |
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Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. |
Tutor | Thunder Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
Tutor | Fire Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Ice Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
Tutor | Magic Coat | None | None | 15 | ![]() |
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Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Gravity | None | None | 5 | ![]() |
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Priority: 0. For five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. Bug: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it. |
Tutor | Last Resort | 140 | 100 | 5 | ![]() |
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Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Hyper Voice | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Knock Off | 65 | 100 | 20 | ![]() |
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Priority: 0. Target loses its held item. |
Tutor | Role Play | None | None | 10 | ![]() |
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Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. |
Tutor | Heal Bell | None | None | 5 | ![]() |
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Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party. |
Tutor | Pain Split | None | None | 20 | ![]() |
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Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP. |
Tutor | Drain Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
Tutor | Helping Hand | None | None | 20 | ![]() |
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Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Magic Room | None | None | 10 | ![]() |
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Priority: 0. For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items. |
Tutor | Endeavor | None | 100 | 5 | ![]() |
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Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
Tutor | Recycle | None | None | 10 | ![]() |
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Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Snatch | None | None | 10 | ![]() |
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Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Stealth Rock | None | None | 20 | ![]() |
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Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Pre-Evolution Moves
Species | Method | Move |
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Igglybuff | Lvl 1 | Charm |
Igglybuff | Lvl 11 | Copycat |
Jigglypuff | Lvl 7 | Bestow |
Jigglypuff | Lvl 36 | Body Slam |
Jigglypuff | Lvl 1 | Defense Curl |
Jigglypuff | Lvl 13 | Disable |
Jigglypuff | Lvl 9 | Disarming Voice |
Jigglypuff | Lvl 11 | Double Slap |
Jigglypuff | Lvl 32 | Draining Kiss |
Jigglypuff | Lvl 4 | Fake Tears |
Jigglypuff | Lvl 17 / Lvl 24 | Metronome |
Jigglypuff | Lvl 19 | Mimic |
Jigglypuff | Lvl 1 | Pound |
Jigglypuff | Lvl 22 | Uproar |
Jigglypuff | Lvl 15 | Wake-Up Slap |
Jigglypuff | Lvl 29 | Wish |
Encounter Locations
Location | Level | Spawn Percent | ||
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Dreamyard | Surface | Shaking Grass | 68 | 5.0 |
Route 1 | Shaking Grass | 68 | 5.0 | |
Route 14 | Shaking Grass | 42-46 | 5.0 |