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045 - Vileplume

TypeAbility

(1) Thick Fat
(2) Effect Spore
(HA) Effect Spore
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Oddish
Level 21
Gloom
Use Leaf Stone
Vileplume
Use Sun Stone
Bellossom

Stats

HP
75
ATK
80
DEF
85
SPA +10
110
SPD
90
SPE
50
BST +10
490

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
1Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
1GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
1Nature PowerNoneNone20Priority: 0. Uses another move chosen according to the terrain.
1Poison PowderNone7520Priority: 0. Poisons the target.
1Sleep PowderNone7515Priority: 0. Puts the target to sleep.
1Stun SporeNone9020Priority: 0. Paralyzes the target.
1ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
25Sludge7010015Priority: 0. Has a 30% chance to poison the target.
30Seed Bomb8010015Priority: 0. Inflicts regular damage.
36Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
42Moonblast9510015Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
48Petal Dance12010010Priority: 0. User is forced to attack with this move for 2–3 turns. After the last hit, the user becomes confused.
Safeguard does not protect against the confusion from this move.
58AromatherapyNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
68Solar Beam12010010Priority: 0. User charges for one turn before attacking.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1Cut509530Priority: 0. High Critical Ratio

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Pre-Evolution Moves

Species Method Move
Gloom Lvl 1 Absorb
Gloom Lvl 1 Acid
Gloom Lvl 16 Bullet Seed
Gloom Lvl 24 Charm
Gloom Lvl 21 Flail
Gloom Lvl 13 Ingrain
Gloom Lvl 40 Leech Seed
Gloom Lvl 7 Lucky Chant
Gloom Lvl 44 Moonlight
Gloom Lvl 19 Mud Bomb
Gloom Lvl 28 Natural Gift
Gloom Lvl 48 Teeter Dance
Gloom Lvl 4 Tickle

Encounter Locations

Location   Level Spawn Percent
Abundant Shrine Shaking Grass 42-46 5.0
Route 22 Shaking Grass 54-58 5.0