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049 - Venomoth

TypeAbility

(1) Wonder Skin
(2) Tinted Lens
(HA) Shield Dust
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Venonat
Level 28
Venomoth

Stats

HP
70
ATK -10
55
DEF
60
SPA +10
100
SPD
75
SPE
90
BST
450

Wild Hold Items

  • 5%: Shed Shell

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Absorb3510025Priority: 0. Drains half the damage inflicted to heal the user.
1Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
1Ominous Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
5Struggle Bug5010020Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
8ForesightNoneNone40Priority: 0. Resets the target's evasion to normal and prevents any further boosting until the target leaves the field. A ghost under this effect takes normal damage from normal and fighting moves. This move itself ignores accuracy and evasion modifiers.
11Confusion5010020Priority: 0. Has a 10% chance to confuse the target.
14Acid Spray4010020Priority: 0. Lowers the target's Special Defense by two stages.
16Poison PowderNone7520Priority: 0. Poisons the target.
16Sleep PowderNone7515Priority: 0. Puts the target to sleep.
16Stun SporeNone9020Priority: 0. Paralyzes the target.
18Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
20Psybeam6510020Priority: 0. Has a 10% chance to confuse the target.
23DisableNone10020Priority: 0. Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field.
26Poison Fang659515Priority: 0. 50% chance to toxic poison target
29Rage PowderNoneNone20Priority: 2. Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user.

This effect takes priority over lightning rod and storm drain.

If the user's ally switches out, opposing Pokémon may still hit it with pursuit.
31Silver Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
34Skill SwapNoneNone10Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers.

If either Pokémon has multitype or wonder guard, this move will fail.
38Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
42Morning SunNoneNone5Priority: 0. Heals the user for half its max HP.

During sunny day, the healing is increased to 2/3 max HP.

During hail, rain dance, or sandstorm, the healing is decreased to 1/4 max HP.
46Toxic SpikesNoneNone20Priority: 0. Scatters poisoned spikes around the opposing field, which poison opposing Pokémon that enter the field. A second layer of these spikes may be laid down, in which case Pokémon will be badly poisoned instead. Pokémon immune to either ground moves or being poisoned are immune to this effect. Pokémon otherwise immune to ground moves are affected during gravity.

If a poison Pokémon not immune to ground moves enters a field covered with poisoned spikes, the spikes are removed.

rapid spin will remove this effect from its user's side of the field. defog will remove this effect from its target's side of the field.

This move does not trigger synchronize, unless the Pokémon with synchronize was forced to enter the field by another effect such as roar.

Pokémon entering the field due to baton pass are not affected by this effect.
50Quiver DanceNoneNone20Priority: 0. Raises the user's Special Attack, Special Defense, and Speed by one stage each.
54Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
58Baton PassNoneNone40Priority: 0. User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.

The following move effects are passed:

* aqua ring
* both the user's and target's effect of block, mean look, and spider web
* the curse effect of curse
* embargo
* focus energy or an activated lansat berry
* gastro acid
* ingrain
* being sapped by leech seed
* being targeted by lock on or mind reader
* magnet rise
* perish song's counter
* power trick
* substitute; the doll's HP is unchanged

The replacement Pokémon does not trigger effects that respond to Pokémon switching in.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM29Psychic9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM58Hurricane110805Priority: 0. Has a 30% chance to confuse the target.

This move can hit Pokémon under the effect of bounce, fly, or sky drop.

During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM76Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Skill SwapNoneNone10Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers.

If either Pokémon has multitype or wonder guard, this move will fail.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.

Pre-Evolution Moves

Species Method Move
Venonat Lvl 44 Leech Life
Venonat Lvl 1 Supersonic
Venonat Lvl 1 Tackle

Encounter Locations

Location     Level Spawn Percent
Dreamyard Basement Grass Doubles 70 10.0
Dreamyard Surface Dark Grass (Doubles) 70 5.0
Dreamyard Surface Shaking Grass 66 5.0
Pinwheel Forest - Inside Dark Grass (Doubles)   68 4.0
Pinwheel Forest - Inside Dark Grass (Doubles)   69 1.0
Route 22 Dark Grass (Doubles)   54-58 10.0
Route 22 Grass   53-56 10.0
Victory Road Forest Dark Grass (Doubles) 60-65 5.0
Victory Road Forest Grass 59-62 5.0