071 - Victreebel
Type | Ability | |
---|---|---|
![]() | ![]() ![]() | (1) Chlorophyll (2) Gluttony (HA) Chlorophyll |
Defenses | ||
Immune: | ||
0.25x Resist: | ![]() | |
0.5x Resist: | ![]() ![]() ![]() ![]() | |
Neutral: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
2x Weak: | ![]() ![]() ![]() ![]() | |
4x Weak: |
Evolutions
![]() Bellsprout | Level 21 | ![]() Weepinbell | Use Leaf Stone | ![]() Victreebel |
Stats
![]() | HP 80 | ATK 105 | DEF 65 | SPA 100 | SPD +10 70 | SPE 70 | BST +10 490 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
1 | Gastro Acid | None | 100 | 10 | ![]() | ![]() | Priority: 0. The target's ability is disabled as long as it remains on the field. This effect is passed on by baton pass. |
1 | Leech Life | 80 | 100 | 10 | ![]() | ![]() | Priority: 0. Drains half the damage inflicted to heal the user. |
1 | Poison Powder | None | 75 | 20 | ![]() | ![]() | Priority: 0. Poisons the target. |
1 | Sleep Powder | None | 75 | 15 | ![]() | ![]() | Priority: 0. Puts the target to sleep. |
1 | Stun Spore | None | 90 | 20 | ![]() | ![]() | Priority: 0. Paralyzes the target. |
1 | Sucker Punch | 70 | 100 | 5 | ![]() | ![]() | Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist. |
1 | Synthesis | None | None | 5 | ![]() | ![]() | Priority: 0. Heals the user for half its max HP, plus modifiers from weather. |
27 | Leaf Tornado | 70 | 100 | 10 | ![]() | ![]() | Priority: 0. Has a 30% chance to drop target's Accuracy by one stage |
37 | Leaf Blade | 90 | 100 | 15 | ![]() | ![]() | Priority: 0. User's critical hit rate is one level higher when using this move. |
47 | Leaf Storm | 130 | 90 | 5 | ![]() | ![]() | Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages. |
57 | Power Whip | 120 | 85 | 10 | ![]() | ![]() | Priority: 0. Inflicts regular damage. |
65 | Growth | None | None | 20 | ![]() | ![]() | Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | None | 90 | 10 | ![]() | ![]() | Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM9 | Venoshock | 65 | 100 | 15 | ![]() | ![]() | Priority: 0. If the target is poisoned, this move has double power. |
TM10 | Hidden Power | 60 | 100 | 15 | ![]() | ![]() | Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() | ![]() | Priority: 0. Changes the weather to sunshine for five turns. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() | ![]() | Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM17 | Protect | None | None | 10 | ![]() | ![]() | Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM19 | Giga Drain | 80 | 100 | 10 | ![]() | ![]() | Priority: 0. Drains half the damage inflicted to heal the user. |
TM21 | Frustration | None | 100 | 20 | ![]() | ![]() | Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. |
TM22 | Solar Beam | 120 | 100 | 10 | ![]() | ![]() | Priority: 0. User charges for one turn before attacking. |
TM27 | Return | None | 100 | 20 | ![]() | ![]() | Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. |
TM33 | Reflect | None | None | 20 | ![]() | ![]() | Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM36 | Sludge Bomb | 90 | 100 | 10 | ![]() | ![]() | Priority: 0. Has a 30% chance to poison the target. |
TM41 | Infestation | 20 | 100 | 20 | ![]() | ![]() | Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
TM42 | Facade | 70 | 100 | 20 | ![]() | ![]() | Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() | ![]() | Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM53 | Energy Ball | 90 | 100 | 10 | ![]() | ![]() | Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM56 | Weather Ball | 50 | 100 | 10 | ![]() | ![]() | Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() | ![]() | Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM70 | Flash | None | 100 | 20 | ![]() | ![]() | Priority: 0. Lowers the target's accuracy by one stage. |
TM75 | Swords Dance | None | None | 20 | ![]() | ![]() | Priority: 0. Raises the user's Attack by two stages. |
TM86 | Grass Knot | None | 100 | 20 | ![]() | ![]() | Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM90 | Substitute | None | None | 10 | ![]() | ![]() | Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
HM1 | Cut | 50 | 95 | 30 | ![]() | ![]() | Priority: 0. High Critical Ratio |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|
Bind | 15 | 85 | 20 | ![]() | ![]() | Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. |
Bug Bite | 60 | 100 | 20 | ![]() | ![]() | Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately. If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect. If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen. |
Gastro Acid | None | 100 | 10 | ![]() | ![]() | Priority: 0. The target's ability is disabled as long as it remains on the field. This effect is passed on by baton pass. |
Giga Drain | 80 | 100 | 10 | ![]() | ![]() | Priority: 0. Drains half the damage inflicted to heal the user. |
Gunk Shot | 120 | 80 | 5 | ![]() | ![]() | Priority: 0. Has a 30% chance to poison the target. |
Knock Off | 65 | 100 | 20 | ![]() | ![]() | Priority: 0. Target loses its held item. |
Seed Bomb | 80 | 100 | 15 | ![]() | ![]() | Priority: 0. Inflicts regular damage. |
Sleep Talk | None | None | 10 | ![]() | ![]() | Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Snore | 50 | 100 | 15 | ![]() | ![]() | Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Synthesis | None | None | 5 | ![]() | ![]() | Priority: 0. Heals the user for half its max HP, plus modifiers from weather. |
Worry Seed | None | 100 | 10 | ![]() | ![]() | Priority: 0. Changes the target's ability to insomnia. If the target's ability is truant or multitype, this move will fail. |
Pre-Evolution Moves
Species | Method | Move |
---|---|---|
Weepinbell | Lvl 6 | Acid |
Weepinbell | Lvl 17 | Acid Spray |
Weepinbell | Lvl 14 | Bullet Seed |
Weepinbell | Lvl 12 | Clear Smog |
Weepinbell | Lvl 1 | Ingrain |
Weepinbell | Lvl 43 | Natural Gift |
Weepinbell | Lvl 20 | Nature Power |
Weepinbell | Lvl 8 | Razor Leaf |
Weepinbell | Lvl 4 | Tickle |
Weepinbell | Lvl 1 | Vine Whip |
Weepinbell | Lvl 1 | Wrap |
Encounter Locations
Location | Level | Spawn Percent | |
---|---|---|---|
Route 22 | Shaking Grass | 54-58 | 5.0 |
Route 9 | Dark Grass (Doubles) | 50-52 | 10.0 |