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072 - Tentacool

TypeAbility

(1) Clear Body
(2) Rain Dish
(HA) Liquid Ooze
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Tentacool
Level 30
Tentacruel

Stats

HP
40
ATK
40
DEF
35
SPA
50
SPD
100
SPE
70
BST
335

Wild Hold Items

  • 5%: Poison Barb

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Poison Sting3010020Priority: 0. Has a 30% chance to poison the target.
1SupersonicNone5520Priority: 0. Confuses the target.
1Wrap159020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.
4ScreechNone8540Priority: 0. Lowers the target's Defense by two stages.
7Acid3510030Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
10Toxic SpikesNoneNone20Priority: 0. Scatters poisoned spikes around the opposing field, which poison opposing Pokémon that enter the field. A second layer of these spikes may be laid down, in which case Pokémon will be badly poisoned instead. Pokémon immune to either ground moves or being poisoned are immune to this effect. Pokémon otherwise immune to ground moves are affected during gravity.

If a poison Pokémon not immune to ground moves enters a field covered with poisoned spikes, the spikes are removed.

rapid spin will remove this effect from its user's side of the field. defog will remove this effect from its target's side of the field.

This move does not trigger synchronize, unless the Pokémon with synchronize was forced to enter the field by another effect such as roar.

Pokémon entering the field due to baton pass are not affected by this effect.
13Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
16Rapid Spin5010040Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
19Mega Drain6510015Priority: 0. Drains half the damage inflicted to heal the user.
22Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
25BarrierNoneNone20Priority: 0. Raises the user's Defense by two stages.
28Hex6510015Priority: 0. If the target has a major status ailment, this move has double power.
31Muddy Water908510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
34Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
37Aurora Beam7510020Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
40Aqua RingNoneNone20Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends.

This effect is passed on by baton pass.
43Cross Poison9010015Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to poison the target.
46Wring OutNone1005Priority: 0. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.
49AcupressureNoneNone30Priority: 0. Raises one of the target's stats by two stages. The raised stat is chosen at random from any stats that can be raised by two stages. If no stat is eligible, this move will fail.

If the target has a substitute, this move will have no effect, even if the user is the target.
52Hydro Pump110805Priority: 0. Inflicts regular damage.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM34Sludge Wave9510010Priority: 0. Has a 10% chance to poison the target.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM84Poison Jab8010010Priority: 0. Has a 30% chance to poison the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1Cut509530Priority: 0. High Critical Ratio
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Humilau City Surf   50-55 30.0
P2 Laboratory Surf   55 30.0
Route 18 Surf   55 30.0
Route 4 Surf   15-35 70.0
Route 6 Spring, Summer, Autumn Fish 25 30.0
Route 6 Spring, Summer, Autumn Fish, Rippling Water 30 60.0
Route 6 Winter Fish 25 30.0
Route 6 Winter Fish, Rippling Water 30 60.0
Undella Town Fish   40-46 30.0
Undella Town Fish, Rippling Water   40-46 60.0
Virbank City Surf   40 30.0
Virbank Complex - Outside Surf   40 10.0