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087 - Dewgong

TypeAbility

(1) Thick Fat
(2) Hydration
(HA) Ice Body
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Seel
Level 34
Dewgong

Stats

HP
90
ATK +20
90
DEF
80
SPA
70
SPD
95
SPE
70
BST +20
495

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Avalanche6010010Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power.

pain split does not count as damaging the user.
1BideNoneNone10Priority: 1. User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless.
1GrowlNone10040Priority: 0. Lowers the target's Attack by one stage.
1Lick3010025Priority: 0. Has a 30% chance to paralyze the target.
1Peck3510035Priority: 0. Inflicts regular damage.
4Powder Snow4010025Priority: 0. Has a 10% chance to freeze the target.
7Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
10Water Gun4010025Priority: 0. Inflicts regular damage.
13DisableNone10020Priority: 0. Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field.
16Ice Shard4010020Priority: 1. Inflicts regular damage.
19Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
22Fake Out4010010Priority: 3. Causes the target to flinch. Can only be used on the user's first turn after entering the field.
25EntrainmentNone10015Priority: 0. Changes the target's ability to match the user's. This effect ends when the target leaves battle.
28Brine6510010Priority: 0. If the target has less than half its max HP remaining, this move has double power.
31Aurora Beam7510020Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
34Aqua Jet4010020Priority: 1. Inflicts regular damage.
38Aqua RingNoneNone20Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends.

This effect is passed on by baton pass.
42Icicle Spear2510030Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
46Smart Strike70None10Priority: 0. Ignores accuracy and evasion modifiers.
50Aqua Tail1008510Priority: 0. Inflicts regular damage.
54Icicle Crash859010Priority: 0. Has a 30% chance to make the target flinch.
58Perish SongNoneNone5Priority: 0. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon faints.
62Slack OffNoneNone10Priority: 0. Heals the user for half its max HP.
66Sheer ColdNone305Priority: 0. Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.

Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting.

The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM51Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM79Frost Breath509010Priority: 0. Always scores a critical hit.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Drill Run809510Priority: 0. User's critical hit rate is one level higher when using this move.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Giants Chasm Entrance Cave Surf 50-60 10.0
Giants Chasm Kyurems Cave Surf 50-60 10.0
Route 20 Winter Surf 35-45 5.0
Route 6 Winter Surf, Rippling Water 30 10.0
Seaside Cave Lower Floor Cave 46 10.0
Seaside Cave Upper Floor Surf, Rippling Water 40-50 10.0