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090 - Shellder

TypeAbility

(1) Shell Armor
(2) Skill Link
(HA) Overcoat
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Shellder
Use Water Stone
Cloyster

Stats

HP
30
ATK
65
DEF
100
SPA
45
SPD
25
SPE
40
BST
305

Wild Hold Items

  • 50%: Pearl
  • 5%: Big Pearl

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Tackle5010030Priority: 0. Inflicts regular damage.
1Water Gun4010025Priority: 0. Inflicts regular damage.
1WithdrawNoneNone40Priority: 0. Raises the user's Defense by one stage.
4LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
7Aqua RingNoneNone20Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends.

This effect is passed on by baton pass.
10Rapid Spin5010040Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
13Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
16Whirlpool358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

If the target is in the first turn of dive, this move will hit with double power.
19Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
22ScreechNone8540Priority: 0. Lowers the target's Defense by two stages.
25Aurora Beam7510020Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
28SpikesNoneNone20Priority: 0. Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP.
32Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
36Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
40Razor Shell7510010Priority: 0. Has a 50% chance to lower the target's Defense by one stage.
44Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
48Avalanche6010010Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power.

pain split does not count as damaging the user.
52Twineedle4010020Priority: 0. Hits twice in the same turn. Has a 20% chance to poison the target.
56Payback5010010Priority: 0. If the target uses a move or switches out this turn before this move is used, this move has double power.
60Rock Blast259010Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
64Hydro Pump110805Priority: 0. Inflicts regular damage.
68Icicle Spear2510030Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
73Ice Shard4010020Priority: 1. Inflicts regular damage.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM20Tri Attack8010010Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM64Explosion2501005Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Giants Chasm Entrance Cave Fish 50-60 70.0
Giants Chasm Kyurems Cave Fish 50-60 70.0
Route 21 Fish   50-55 60.0
Route 21 Surf   50-55 60.0
Route 21 Surf, Rippling Water   50-55 60.0
Seaside Cave Upper Floor Fish 30-40 30.0
Seaside Cave Upper Floor Fish, Rippling Water 40-46 60.0
Wellspring Cave Fish   50-60 30.0
Wellspring Cave Fish, Rippling Water   65 60.0