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099 - Kingler

TypeAbility
(1) Sheer Force
(2) Shell Armor
(HA) Sheer Force
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Krabby
Level 28
Kingler

Stats

HP
55
ATK
130
DEF
115
SPA
50
SPD
50
SPE
75
BST
475

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1BideNoneNone10Priority: 1. User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless.
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Water Gun4010025Priority: 0. Inflicts regular damage.
1Wide GuardNoneNone10Priority: 3. Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.

This move cannot be selected by assist or metronome.
4Mud-Slap3010020Priority: 0. Has a 100% chance to lower the target's accuracy by one stage.
8TickleNone10020Priority: 0. Lowers the target's Attack and Defense by one stage.
11Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
14Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
17Metal Claw509535Priority: 0. Has a 10% chance to raise the user's Attack one stage.
20Razor Shell7510010Priority: 0. Has a 50% chance to lower the target's Defense by one stage.
23Stomp6510020Priority: 0. Has a 30% chance to make the target flinch.

Power is doubled against Pokémon that have used minimize since entering the field.
26Fury Cutter309520Priority: 0. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
28Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
28Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
31AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
34Chip Away7010020Priority: 0. Damage calculation ignores the target's stat modifiers, including evasion.
37HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
40AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
44Hammer Arm1009010Priority: 0. Inflicts regular damage, then lowers the user's Speed by one stage.
48Crabhammer1009010Priority: 0. User's critical hit rate is one level higher when using this move.
52Mega Kick120755Priority: 0. Inflicts regular damage.
56Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
60GuillotineNone305Priority: 0. OHKO Move. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM8Bulk UpNoneNone10Priority: 0. Raises the user's Attack and Defense by one stage each.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM47Low Sweep6510020Priority: 0. Lowers the target's Speed by one stage.
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM60QuashNone10015Priority: 0. Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM65Shadow Claw7010090Priority: 0. User's critical hit rate is one level higher when using this move.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM87Rock Climb809510Priority: 0. Has a 20% chance to confuse the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM4Strength8510010Priority: 0. 10% Raise Attack
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Knock Off6510020Priority: 0. Target loses its held item.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Superpower1201005Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.

Pre-Evolution Moves

Species Method Move
Krabby HM5 Waterfall

Encounter Locations

Location   Level Spawn Percent
Route 13 Fish, Rippling Water 40-46 30.0
Route 18 Hidden Grotto ?? 3.75
Route 23 Fish 55-65 10.0
Route 23 Fish, Rippling Water 55-65 10.0