124 - Jynx
Type | Ability | |
---|---|---|
![]() |
![]() ![]() |
(1) Trace (2) Dry Skin (HA) Dry Skin |
Evolutions
![]() Smoochum | Level 30 | ![]() Jynx |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
---|---|---|---|---|---|
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
Stats
HP+10 | ATK-7 | DEF+30 | SPA+10 | SPD+1 | SPE+1 | BST+45 |
---|---|---|---|---|---|---|
75 | 43 | 65 | 125 | 96 | 96 | 500 |
Wild Hold Items
- 50%: Aspear Berry
- 5%: Aspear Berry
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
1 | Petal Dance | 120 | 100 | 10 | ![]() |
![]() |
Priority: 0. User is forced to attack with this move for 2–3 turns. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. |
1 | Triple Axel | 30 | 90 | 10 | ![]() |
![]() |
Priority: 0. Successive Hits Power is 10 |
1 | Mean Look | None | None | 5 | ![]() |
![]() |
Priority: 0. The target cannot switch out normally. Ignores accuracy and evasion modifiers. |
1 | Lick | 30 | 100 | 25 | ![]() |
![]() |
Priority: 0. Has a 30% chance to paralyze the target. |
1 | Confusion | 50 | 100 | 20 | ![]() |
![]() |
Priority: 0. Has a 10% chance to confuse the target. |
5 | Powder Snow | 40 | 100 | 25 | ![]() |
![]() |
Priority: 0. Has a 10% chance to freeze the target. |
8 | Lucky Chant | None | None | 30 | ![]() |
![]() |
Priority: 0. For five turns, opposing Pokémon cannot score critical hits. |
10 | Heart Stamp | 75 | 100 | 15 | ![]() |
![]() |
Priority: 0. Has a 30% chance to make the target flinch. |
12 | Body Slam | 85 | 100 | 15 | ![]() |
![]() |
Priority: 0. Has a 30% chance to paralyze the target. |
14 | Avalanche | 60 | 100 | 10 | ![]() |
![]() |
Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user. |
16 | Helping Hand | None | None | 20 | ![]() |
![]() |
Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
18 | Draining Kiss | 70 | 100 | 10 | ![]() |
![]() |
Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user. |
21 | Psybeam | 65 | 100 | 20 | ![]() |
![]() |
Priority: 0. Has a 10% chance to confuse the target. |
24 | Fake Tears | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Lowers the target's Special Defense by two stages. |
27 | Heal Bell | None | None | 5 | ![]() |
![]() |
Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party. |
30 | Wring Out | None | 100 | 5 | ![]() |
![]() |
Priority: 0. Power directly relates to the target's relative remaining HP, given by 1 + 120 * current HP / max HP , to a maximum of 121. |
34 | Fake Out | 40 | 100 | 10 | ![]() |
![]() |
Priority: 3. Causes the target to flinch. Can only be used on the user's first turn after entering the field. |
38 | Wish | None | None | 10 | ![]() |
![]() |
Priority: 0. At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate. |
42 | Perish Song | None | None | 5 | ![]() |
![]() |
Priority: 0. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon faints. |
46 | Extrasensory | 80 | 100 | 15 | ![]() |
![]() |
Priority: 0. Has a 10% chance to make the target flinch. |
50 | Nightmare | None | 100 | 15 | ![]() |
![]() |
Priority: 0. Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends. |
54 | Lovely Kiss | None | 75 | 10 | ![]() |
![]() |
Priority: 0. Puts the target to sleep. |
58 | Nasty Plot | None | None | 20 | ![]() |
![]() |
Priority: 0. Raises the user's Special Attack by two stages. |
62 | Psycho Boost | 140 | 90 | 5 | ![]() |
![]() |
Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
![]() |
Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM12 | Taunt | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
![]() |
Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
![]() |
Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
![]() |
Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM16 | Light Screen | None | None | 30 | ![]() |
![]() |
Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
![]() |
Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
![]() |
Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM27 | Return | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM29 | Psychic | 90 | 100 | 10 | ![]() |
![]() |
Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM3 | Psyshock | 80 | 100 | 10 | ![]() |
![]() |
Priority: 0. Damage calculation always uses the target's Defense, regardless of this move's damage class. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
![]() |
Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | 75 | 100 | 15 | ![]() |
![]() |
Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage. |
TM33 | Reflect | None | None | 20 | ![]() |
![]() |
Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM4 | Calm Mind | None | None | 10 | ![]() |
![]() |
Priority: 0. Raises the user's Special Attack and Special Defense by one stage each. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
![]() |
Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
![]() |
Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
![]() |
Priority: 0. Raises the user's Attack by one stage. |
TM46 | Aura Sphere | 90 | None | 20 | ![]() |
![]() |
Priority: 0. Ignores accuracy and evasion modifiers. |
TM49 | Echoed Voice | 50 | 100 | 15 | ![]() |
![]() |
Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. |
TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
![]() |
Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM53 | Energy Ball | 90 | 100 | 10 | ![]() |
![]() |
Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM6 | Toxic | None | 90 | 10 | ![]() |
![]() |
Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM66 | Power Gem | 90 | 100 | 10 | ![]() |
![]() |
Priority: 0. 10% chance to drop opponents Sp. Def by one stage |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
![]() |
Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM7 | Hail | None | None | 10 | ![]() |
![]() |
Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. |
TM70 | Flash | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Lowers the target's accuracy by one stage. |
TM77 | Psych Up | None | None | 10 | ![]() |
![]() |
Priority: 0. Discards the user's stat changes and copies the target's. This move cannot be copied by mirror move. |
TM79 | Frost Breath | 50 | 90 | 10 | ![]() |
![]() |
Priority: 0. Always scores a critical hit. |
TM86 | Grass Knot | None | 100 | 20 | ![]() |
![]() |
Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM90 | Substitute | None | None | 10 | ![]() |
![]() |
Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM92 | Trick Room | None | None | 5 | ![]() |
![]() |
Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
---|---|---|---|---|---|---|---|
Tutor | Covet | 60 | 100 | 20 | ![]() |
![]() |
Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. |
Tutor | Signal Beam | 75 | 100 | 15 | ![]() |
![]() |
Priority: 0. Has a 10% chance to confuse the target. |
Tutor | Ice Punch | 75 | 100 | 10 | ![]() |
![]() |
Priority: 0. Has a 10% chance to freeze the target. |
Tutor | Magic Coat | None | None | 15 | ![]() |
![]() |
Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
![]() |
Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Zen Headbutt | 80 | 90 | 10 | ![]() |
![]() |
Priority: 0. Has a 20% chance to make the target flinch. |
Tutor | Hyper Voice | 90 | 100 | 10 | ![]() |
![]() |
Priority: 0. Inflicts regular damage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
![]() |
Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Role Play | None | None | 10 | ![]() |
![]() |
Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. |
Tutor | Heal Bell | None | None | 5 | ![]() |
![]() |
Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party. |
Tutor | Drain Punch | 75 | 100 | 10 | ![]() |
![]() |
Priority: 0. Drains half the damage inflicted to heal the user. |
Tutor | Helping Hand | None | None | 20 | ![]() |
![]() |
Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Trick | None | 100 | 10 | ![]() |
![]() |
Priority: 0. User and target permanently swap held items. |
Tutor | Magic Room | None | None | 10 | ![]() |
![]() |
Priority: 0. For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items. |
Tutor | Recycle | None | None | 10 | ![]() |
![]() |
Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
![]() |
Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Tutor | Skill Swap | None | None | 10 | ![]() |
![]() |
Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers. If either Pokémon has multitype or wonder guard, this move will fail. |
Pre-Evolution Moves
Species | Method | Move |
---|---|---|
Smoochum | Lvl 1 | Pound |
Smoochum | Tutor | Uproar |
Encounter Locations
Location | Level | Spawn Percent | ||
---|---|---|---|---|
Giants Chasm | Entrance Cave | Cave | 53-56 | 10.0 |
Giants Chasm | Kyurems Cave | Cave | 53-56 | 10.0 |
Giants Chasm | Plasma Airship Area | Hidden Grotto | ?? | 1.0 |