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126 - Magmar

  Type Ability

(1) Flame Body
(2) Vital Spirit
(HA) Vital Spirit

Evolutions


Magby
Level 29
Magmar
Use Magmarizer
Magmortar

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HPATKDEFSPASPDSPEBST
6595571008593495

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Follow Me None None 20 Priority: 2. Until the end of this turn, any moves that opposing Pokémon target solely at the user's ally will instead target the user.

This effect takes priority over lightning rod and storm drain.

If the user's ally switches out, opposing Pokémon may still hit it with pursuit.
1 Smog 35 90 20 Priority: 0. Has a 40% chance to poison the target.
1 Ember 40 100 25 Priority: 0. Has a 10% chance to burn the target.
1 Smokescreen None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
5 Clear Smog 50 None 15 Priority: 0. All of the target's stat modifiers are reset to zero.
8 Fire Spin 35 85 15 Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.
10 Feint Attack 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
12 Mach Punch 40 100 20 Priority: 1. Inflicts regular damage.
14 Flame Wheel 75 100 20 Priority: 0. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
16 Confuse Ray None 100 10 Priority: 0. Confuses the target.
18 Flame Burst 70 100 15 Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP.
21 Screech None 85 40 Priority: 0. Lowers the target's Defense by two stages.
24 Fire Punch 75 100 10 Priority: 0. Has a 10% chance to burn the target.
27 Will-O-Wisp None 85 15 Priority: 0. Burns the target.
32 Lava Plume 80 100 15 Priority: 0. Has a 30% chance to burn the target.
35 Cross Chop 100 80 5 Priority: 0. User's critical hit rate is one level higher when using this move.
39 Belly Drum None None 10 Priority: 0. User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail.
43 Sludge Bomb 90 100 10 Priority: 0. Has a 30% chance to poison the target.
47 Scorching Sands 70 100 10 Priority: 0. Inflicts regular damage.
51 Flare Blitz 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
55 Dynamic Punch 100 50 5 Priority: 0. Has a 100% chance to confuse the target.
59 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
63 Giga Impact 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
67 Moonblast 95 100 15 Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
71 Magma Storm 120 75 5 Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM15 Hyper Beam 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM29 Psychic 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM35 Flamethrower 90 100 10 Priority: 0. Has a 10% chance to burn the target.
TM38 Fire Blast 110 85 5 Priority: 0. Has a 10% chance to burn the target.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM43 Flame Charge 60 100 20 Priority: 0. Raises the user's Speed by one stage.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45 Power-Up Punch 50 100 20 Priority: 0. Raises the user's Attack by one stage.
TM46 Aura Sphere 90 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
TM47 Low Sweep 65 100 20 Priority: 0. Lowers the target's Speed by one stage.
TM50 Overheat 130 90 5 Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
TM52 Focus Blast 120 70 5 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Incinerate 60 100 15 Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM61 Will-O-Wisp None 85 15 Priority: 0. Burns the target.
TM68 Giga Impact 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM87 Rock Climb 80 95 10 Priority: 0. Has a 20% chance to confuse the target.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94 Rock Smash 55 100 15 Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM4 Strength 85 100 10 Priority: 0. 10% Raise Attack

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Covet 60 100 20 Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Tutor Dual Chop 40 90 15 Priority: 0. Hits twice in one turn.
Tutor Low Kick None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight
Tutor Thunder Punch 75 100 10 Priority: 0. Has a 10% chance to paralyze the target.
Tutor Fire Punch 75 100 10 Priority: 0. Has a 10% chance to burn the target.
Tutor Iron Tail 100 75 15 Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Heat Wave 100 90 10 Priority: 0. Has a 10% chance to burn the target.
Tutor Helping Hand None None 20 Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Pre-Evolution Moves

Species Method Move
Magby Lvl 1 Leer
Magby Tutor Uproar

Encounter Locations

Location     Level Spawn Percent
Victory Road Connecting Caves II, Dragons Cave 59-62 10.0
Victory Road Connecting Caves II, Dragons Dust Cloud 60-65 10.0
Victory Road - N's Castle, Entrance Cave   67 5.0