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133 - Eevee

TypeAbility
(1) Adaptability
(2) Run Away
(HA) Anticipation
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Eevee
Use Ice Stone
Glaceon
Use Water Stone
Vaporeon
Use Sun Stone
Espeon
Use Moon Stone
Umbreon
Use Fire Stone
Flareon
Use Thunderstone
Jolteon
Use Leaf Stone
Leafeon

Stats

HP
55
ATK
55
DEF
50
SPA
45
SPD
65
SPE
55
BST
325

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
1Fake TearsNone10020Priority: 0. Lowers the target's Special Defense by two stages.
1GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
1SingNone5515Priority: 0. Puts the target to sleep.
1Stored Power2010010Priority: 0. Power is increased by 100% its original value for every stage any of the user's stats have been raised. Accuracy, evasion, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
1TickleNone10020Priority: 0. Lowers the target's Attack and Defense by one stage.
3Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
5CaptivateNone10020Priority: 0. Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
7Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
10Quick Attack4010020Priority: 1. Inflicts regular damage.
13Bite6010020Priority: 0. Has a 30% chance to make the target flinch.
16Swift60None20Priority: 0. Ignores accuracy and evasion modifiers.
19Double Kick3010030Priority: 0. Hits twice in one turn.
22Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
25MimicNoneNone10Priority: 0. This move is replaced by the target's last successfully used move, and its PP changes to 5.
28YawnNoneNone10Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
31Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34Synchronoise12010010Priority: 0. Only Pokémon that share a type with the user will take damage from this move.
38Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
42WishNoneNone10Priority: 0. At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.
46Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
50Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
54Baton PassNoneNone40Priority: 0. User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.

The following move effects are passed:

* aqua ring
* both the user's and target's effect of block, mean look, and spider web
* the curse effect of curse
* embargo
* focus energy or an activated lansat berry
* gastro acid
* ingrain
* being sapped by leech seed
* being targeted by lock on or mind reader
* magnet rise
* perish song's counter
* power trick
* substitute; the doll's HP is unchanged

The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
58Trump CardNoneNone5Priority: 0. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers.

PP remaining | Power
------------ | ----:
4 or more | 40
3 | 50
2 | 60
1 | 80
0 | 200

If this move is activated by another move, the activating move's PP is used to calculate power.
62Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM20Tri Attack8010010Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM48Mystical Fire7510010Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM56Weather Ball5010010Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Hyper Voice9010010Priority: 0. Inflicts regular damage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location   Level Spawn Percent
Abundant Shrine Dark Grass (Doubles) 42-46 5.0
Abundant Shrine Grass 41-44 5.0
Abundant Shrine Hidden Grotto: Entrance ?? 0.25
Castelia City Gardens Grass 22-24 10.0
The Nature Preserve Dark Grass (Doubles) 01-100 20.0