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148 - Dragonair

TypeAbility
(1) Shed Skin
(2) Marvel Scale
(HA) Marvel Scale
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Dratini
Level 30
Dragonair
Level 55
Dragonite

Stats

HP
61
ATK
84
DEF
65
SPA
70
SPD
70
SPE
70
BST
420

Wild Hold Items

  • 5%: Dragon Scale

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1MistNoneNone30Priority: 0. Pokémon on the user's side of the field are immune to stat-lowering effects for five turns. Defog used by an opponent will end this effect.
1Wrap159020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.
4Whirlpool358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

If the target is in the first turn of dive, this move will hit with double power.
7Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
10Fire Spin358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.
13Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
16Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
19Aqua Jet4010020Priority: 1. Inflicts regular damage.
22SafeguardNoneNone25Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
25Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
28AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
30Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
33SafeguardNoneNone25Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
37CoilNoneNone20Priority: 0. Raises the user's Attack, Defense, and accuracy by one stage each.
40Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
43HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
46Aqua Tail1008510Priority: 0. Inflicts regular damage.
49Extreme Speed801005Priority: 2. Inflicts regular damage.
53Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
57Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
61Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM82Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Draco Meteor130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Dragonspiral Tower Spring, Summer, Autumn Fish 50-60 10.0
Dragonspiral Tower Spring, Summer, Autumn Fish, Rippling Water 60-70 65.0
Dragonspiral Tower Winter Fish 50-60 10.0
Dragonspiral Tower Winter Fish, Rippling Water 60-70 65.0
Route 20 Autumn Surf 35-45 5.0
Route 20 Spring Surf 35-45 5.0
Route 20 Summer Surf 35-45 5.0
The Nature Preserve Surf, Rippling Water   1-100 30.0