149 - Dragonite
Type | Ability | |
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(1) Inner Focus (2) Multiscale (HA) Multiscale |
Evolutions
![]() Dratini | Level 30 | ![]() Dragonair | Level 55 | ![]() Dragonite |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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91 | 134 | 95 | 100 | 100 | 80 | 600 |
Wild Hold Items
- 5%: Dragon Scale
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Barrier | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Defense by two stages. |
1 | Heal Bell | None | None | 5 | ![]() |
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Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party. |
1 | Air Slash | 75 | 95 | 10 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
1 | Hydro Pump | 110 | 80 | 5 | ![]() |
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Priority: 0. Inflicts regular damage. |
10 | Fire Spin | 35 | 85 | 15 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. |
13 | Water Pulse | 60 | 100 | 20 | ![]() |
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Priority: 0. Has a 20% chance to confuse the target. |
16 | Dragon Tail | 60 | 95 | 10 | ![]() |
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Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random. If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead. |
19 | Aqua Jet | 40 | 100 | 20 | ![]() |
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Priority: 1. Inflicts regular damage. |
33 | Safeguard | None | None | 25 | ![]() |
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Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. |
25 | Dragon Breath | 70 | 100 | 20 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
28 | Agility | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Speed by two stages. |
30 | Breaking Swipe | 60 | 100 | 15 | ![]() |
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Priority: 0. Lowers the target's Attack by one stage. |
33 | Safeguard | None | None | 25 | ![]() |
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Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. |
37 | Coil | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Attack, Defense, and accuracy by one stage each. |
40 | Body Slam | 85 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
43 | Haze | None | None | 30 | ![]() |
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Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field. |
46 | Aqua Tail | 100 | 85 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
49 | Extreme Speed | 80 | 100 | 5 | ![]() |
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Priority: 2. Inflicts regular damage. |
53 | Dragon Rush | 100 | 80 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
55 | Wing Attack | 60 | 100 | 35 | ![]() |
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Priority: 0. Inflicts regular damage. |
59 | Double-Edge | 120 | 100 | 15 | ![]() |
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Priority: 0. User takes 1/3 the damage it inflicts in recoil. |
63 | Outrage | 120 | 100 | 10 | ![]() |
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Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. |
67 | Dual Wingbeat | 40 | 90 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
71 | Dragon Dance | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Attack and Speed by one stage each. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM1 | Hone Claws | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Attack and accuracy by one stage. |
TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM2 | Dragon Claw | 85 | 100 | 10 | ![]() |
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Priority: 0. High Critical Ratio |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM24 | Thunderbolt | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
TM25 | Thunder | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM26 | Earthquake | 100 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dig, this move will hit with double power. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage. |
TM35 | Flamethrower | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM37 | Sandstorm | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. |
TM38 | Fire Blast | 110 | 85 | 5 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM39 | Rock Tomb | 60 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM40 | Aerial Ace | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Attack by one stage. |
TM5 | Roar | None | None | 20 | ![]() |
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Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. |
TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM58 | Hurricane | 110 | 80 | 5 | ![]() |
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Priority: 0. Has a 30% chance to confuse the target. This move can hit Pokémon under the effect of bounce, fly, or sky drop. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM59 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM63 | Brutal Swing | 60 | 100 | 20 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM7 | Hail | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. |
TM71 | Stone Edge | 100 | 80 | 5 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
TM82 | Dragon Tail | 60 | 95 | 10 | ![]() |
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Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random. If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM94 | Rock Smash | 55 | 100 | 15 | ![]() |
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Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist |
HM1 | Cut | 50 | 95 | 30 | ![]() |
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Priority: 0. High Critical Ratio |
HM2 | Fly | 80 | 100 | 15 | ![]() |
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Priority: 0. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, gust (2x dmg), hurricane, sky uppercut, smack down, thunder, twister (2x dmg), and whirlwind still hit the user normally. Gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk. |
HM3 | Surf | 90 | 100 | 15 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. |
HM4 | Strength | 85 | 100 | 10 | ![]() |
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Priority: 0. 10% Raise Attack |
HM5 | Waterfall | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
HM6 | Dive | 100 | 100 | 10 | ![]() |
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Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Draco Meteor | 130 | 90 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages. |
Tutor | Iron Head | 80 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
Tutor | Thunder Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
Tutor | Fire Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Ice Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
Tutor | Superpower | 120 | 100 | 5 | ![]() |
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Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Aqua Tail | 100 | 85 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
Tutor | Dragon Pulse | 90 | None | 10 | ![]() |
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Priority: 0. Bypasses accuracy checks |
Tutor | Iron Tail | 100 | 75 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Defense by one stage. |
Tutor | Bind | 15 | 85 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Heat Wave | 100 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Tailwind | None | None | 15 | ![]() |
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Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field. |
Tutor | Roost | None | None | 10 | ![]() |
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Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn. |
Tutor | Outrage | 120 | 100 | 10 | ![]() |
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Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Pre-Evolution Moves
Species | Method | Move |
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Dragonair | Lvl 1 | Leer |
Dragonair | Lvl 1 | Mist |
Dragonair | Lvl 7 | Twister |
Dragonair | Lvl 4 | Whirlpool |
Dragonair | Lvl 1 | Wrap |
Encounter Locations
Location | Level | Spawn Percent | ||
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Dragonspiral Tower | Spring, Summer, Autumn | Fish, Rippling Water | 65-75 | 5.0 |
Dragonspiral Tower | Winter | Fish, Rippling Water | 65-75 | 5.0 |
Route 18 | Hidden Grotto | ?? | 3.75 | |
The Nature Preserve | Surf, Rippling Water | 1-100 | 5.0 |