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156 - Quilava

TypeAbility
(1) Flash Fire
(2) Blaze
(HA) Flash Fire
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Cyndaquil
Level 14
Quilava
Level 36
Typhlosion

Stats

HP
58
ATK
64
DEF
58
SPA
80
SPD
65
SPE
80
BST
405

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Tackle5010030Priority: 0. Inflicts regular damage.
5Ember4010025Priority: 0. Has a 10% chance to burn the target.
7SmokescreenNone10020Priority: 0. Lowers the target's accuracy by one stage.
10Quick Attack4010020Priority: 1. Inflicts regular damage.
13Flame Wheel7510020Priority: 0. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
14Double Kick3010030Priority: 0. Hits twice in one turn.
16Defense CurlNoneNone40Priority: 0. Raises user's Defense by one stage.

After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
20ReversalNone10015Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
22Flame Burst7010015Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP.
25Rollout409020Priority: 0. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends.
28Swift60None20Priority: 0. Ignores accuracy and evasion modifiers.
31Crush GripNone1005Priority: 0. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.
34Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
37Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
40Nature PowerNoneNone20Priority: 0. Uses another move chosen according to the terrain.
43Inferno100655Priority: 0. Has a 100% chance to burn the target.
46Extrasensory8010015Priority: 0. Has a 10% chance to make the target flinch.
49Mystical Fire7510010Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
52Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
55Flare Blitz12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM43Flame Charge6010020Priority: 0. Raises the user's Speed by one stage.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM50Overheat130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM61Will-O-WispNone8515Priority: 0. Burns the target.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Fire Pledge7510010Priority: 0. If a friendly Pokémon used water pledge earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one).
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Pre-Evolution Moves

Species Method Move
Cyndaquil Lvl 31 Crush Claw