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160 - Feraligatr

TypeAbility
(1) Sheer Force
(2) Torrent
(HA) Sheer Force
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Totodile
Level 18
Croconaw
Level 30
Feraligatr

Stats

HP
85
ATK +5
110
DEF
100
SPA -10
69
SPD
83
SPE +10
88
BST +5
535

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Focus Punch15010020Priority: -3. If the user takes damage this turn before hitting, this move will fail.
1Scratch4010035Priority: 0. Inflicts regular damage.
5Water Gun4010025Priority: 0. Inflicts regular damage.
7Rage2010020Priority: 0. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage.
10Bite6010020Priority: 0. Has a 30% chance to make the target flinch.
13Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
16Ice Fang659515Priority: 0. Has a 10% chance to freeze the target and a separate 10% chance to make the target flinch.
18Aqua Jet4010020Priority: 1. Inflicts regular damage.
20Metal Claw509535Priority: 0. Has a 10% chance to raise the user's Attack one stage.
22Avalanche6010010Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power.

pain split does not count as damaging the user.
25Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
28Raging Fury9510010Priority: 0. Confuses user when subsides (like Outrage)
30Aqua Tail1008510Priority: 0. Inflicts regular damage.
31Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
31Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
34Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
37Chip Away7010020Priority: 0. Damage calculation ignores the target's stat modifiers, including evasion.
40AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
43Fake TearsNone10020Priority: 0. Lowers the target's Special Defense by two stages.
46Hydro Pump110805Priority: 0. Inflicts regular damage.
50Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
54Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
58Psychic Fangs8510010Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
62Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
66Dragon DanceNoneNone20Priority: 0. Raises the user's Attack and Speed by one stage each.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM2Dragon Claw8510010Priority: 0. High Critical Ratio
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM51Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
TM52Focus Blast120705Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM65Shadow Claw7010090Priority: 0. User's critical hit rate is one level higher when using this move.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM82Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM87Rock Climb809510Priority: 0. Has a 20% chance to confuse the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM4Strength8510010Priority: 0. 10% Raise Attack
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
BlockNoneNone5Priority: 0. The target cannot switch out normally.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Hydro Cannon150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Ice Punch7510010Priority: 0. Has a 10% chance to freeze the target.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Low KickNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SpiteNone10010Priority: 0. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
Superpower1201005Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Water Pledge7510010Priority: 0. If a friendly Pokémon used grass pledge earlier this turn, all opposing Pokémon have halved Speed for four turns (including this one).

Pre-Evolution Moves

Species Method Move
Croconaw Lvl 1 Leer