174 - Igglybuff
Type | Ability | |
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(1) Cute Charm (2) Friend Guard (HA) Friend Guard |
Evolutions
![]() Igglybuff | Happiness | ![]() Jigglypuff | Use Moon Stone | ![]() Wigglytuff |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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90 | 30 | 15 | 40 | 20 | 15 | 210 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Sing | None | 55 | 15 | ![]() |
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Priority: 0. Puts the target to sleep. |
1 | Charm | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Attack by two stages. |
1 | Disarming Voice | 40 | None | 15 | ![]() |
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Priority: 0. Ignores accuracy and evasion. |
1 | Defense Curl | None | None | 40 | ![]() |
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Priority: 0. Raises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field. |
4 | Pound | 40 | 100 | 35 | ![]() |
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Priority: 0. Inflicts regular damage. |
7 | Metronome | None | None | 10 | ![]() |
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Priority: 0. Selects any move at random and uses it. Moves the user already knows are not eligible. See other resources for list of callable moves. |
11 | Copycat | None | None | 20 | ![]() |
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Priority: 0. Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself, nor roar nor whirlwind. |
17 | Draining Kiss | 70 | 100 | 10 | ![]() |
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Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM22 | Solar Beam | 120 | 100 | 10 | ![]() |
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Priority: 0. User charges for one turn before attacking. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM28 | Dig | 80 | 100 | 10 | ![]() |
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Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Dazzling Gleam | 80 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM33 | Reflect | None | None | 20 | ![]() |
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Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM35 | Flamethrower | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM38 | Fire Blast | 110 | 85 | 5 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM49 | Echoed Voice | 50 | 100 | 15 | ![]() |
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Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. |
TM59 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM70 | Flash | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM77 | Psych Up | None | None | 10 | ![]() |
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Priority: 0. Discards the user's stat changes and copies the target's. This move cannot be copied by mirror move. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM85 | Play Rough | 90 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Attack by one stage. |
TM86 | Grass Knot | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM93 | Wild Charge | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage without recoil. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Covet | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. |
Tutor | Bounce | 85 | 85 | 5 | ![]() |
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Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. |
Tutor | Uproar | 90 | 100 | 10 | ![]() |
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Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move. |
Tutor | Magic Coat | None | None | 15 | ![]() |
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Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Gravity | None | None | 5 | ![]() |
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Priority: 0. For five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop. Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes. bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect. Bug: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it. |
Tutor | Last Resort | 140 | 100 | 5 | ![]() |
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Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Hyper Voice | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Role Play | None | None | 10 | ![]() |
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Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. |
Tutor | Heal Bell | None | None | 5 | ![]() |
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Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party. |
Tutor | Pain Split | None | None | 20 | ![]() |
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Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP. |
Tutor | Helping Hand | None | None | 20 | ![]() |
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Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Endeavor | None | 100 | 5 | ![]() |
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Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
Tutor | Recycle | None | None | 10 | ![]() |
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Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |