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180 - Flaaffy

TypeAbility
(1) Static
(2) Overcoat
(HA) Plus
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Mareep
Level 15
Flaaffy
Level 30
Ampharos

Stats

HP +5
75
ATK
55
DEF +5
60
SPA +5
85
SPD
60
SPE
45
BST +15
380

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1ChargeNoneNone20Priority: 0. Raises the user's Special Defense by one stage. If the user uses an electric move next turn, its power will be doubled.
1Cotton SporeNone10040Priority: 0. Lowers the target's Speed by two stages.
1GrowlNone10040Priority: 0. Lowers the target's Attack by one stage.
4Tackle5010030Priority: 0. Inflicts regular damage.
6Thunder Shock4010025Priority: 0. Has a 10% chance to paralyze the target.
8Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
10Swift60None20Priority: 0. Ignores accuracy and evasion modifiers.
12Thunder WaveNone9020Priority: 0. Paralyzes the target.
14Electroweb559515Priority: 0. Lowers the target's Speed by one stage.
15Cotton GuardNoneNone10Priority: 0. Raises the user's Defense by three stages.
16Seismic TossNone10020Priority: 0. Inflicts damage equal to the user's level. Type immunity applies.
18Electro BallNone10010Priority: 0. The greater the user's Speed compared to the target's, the higher power this move has, to a maximum of 150.

User's Speed | Power
-------------------------------- | ----:
Up to 2× the target's Speed | 60
Up to 3× the target's Speed | 80
Up to 4× the target's Speed | 120
More than 4× the target's Speed | 150
20Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
23Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
26Discharge8010015Priority: 0. Has a 30% chance to paralyze the target.
29Confuse RayNone10010Priority: 0. Confuses the target.
33AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
37Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
41Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
45Focus Punch15010020Priority: -3. If the user takes damage this turn before hitting, this move will fail.
49Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
53Nuzzle2010020Priority: 0. Has a 100% chance to paralyze the target.
57Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
62Zap Cannon120505Priority: 0. Has a 100% chance to paralyze the target.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM66Power Gem9010010Priority: 0. 10% chance to drop opponents Sp. Def by one stage
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM72Volt Switch7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Fire Punch7510010Priority: 0. Has a 10% chance to burn the target.
Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Magnet RiseNoneNone10Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Thunder Punch7510010Priority: 0. Has a 10% chance to paralyze the target.

Pre-Evolution Moves

Species Method Move
Mareep Lvl 44 Screech

Encounter Locations

Location   Level Spawn Percent
Route 3 Dark Grass (Doubles) 69 5.0
Route 3 Grass 64 5.0
Route 3 Hidden Grotto: Over the Clear, Blue Pond ?? 0.5