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182 - Bellossom

TypeAbility
(1) Chlorophyll
(2) Cloud Nine
(HA) Healer
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Oddish
Level 21
Gloom
Use Leaf Stone
Vileplume
Use Sun Stone
Bellossom

Stats

HP
75
ATK
80
DEF +10
95
SPA
90
SPD
100
SPE
50
BST +10
490

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
1Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
1GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
1Leaf Blade9010015Priority: 0. User's critical hit rate is one level higher when using this move.
1Poison PowderNone7520Priority: 0. Poisons the target.
1Sleep PowderNone7515Priority: 0. Puts the target to sleep.
1Stun SporeNone9020Priority: 0. Paralyzes the target.
1Teeter DanceNone10020Priority: 0. Confuses all targets.
25Fiery Dance8010010Priority: 0. Has a 50% chance to raise the user's Special Attack by one stage.
30Leaf Tornado7010010Priority: 0. Has a 30% chance to drop target's Accuracy by one stage
36Mega Drain6510015Priority: 0. Drains half the damage inflicted to heal the user.
42Moonblast9510015Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
48Petal Dance12010010Priority: 0. User is forced to attack with this move for 2–3 turns. After the last hit, the user becomes confused.
Safeguard does not protect against the confusion from this move.
58Quiver DanceNoneNone20Priority: 0. Raises the user's Special Attack, Special Defense, and Speed by one stage each.
68Leaf Storm130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM85Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1Cut509530Priority: 0. High Critical Ratio

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Pre-Evolution Moves

Species Method Move
Gloom Lvl 1 Absorb
Gloom Lvl 1 Acid
Gloom Lvl 16 Bullet Seed
Gloom Lvl 24 Charm
Gloom Lvl 21 Flail
Gloom Lvl 13 Ingrain
Gloom Lvl 40 Leech Seed
Gloom Lvl 7 Lucky Chant
Gloom Lvl 44 Moonlight
Gloom Lvl 19 Mud Bomb
Gloom Lvl 28 Natural Gift
Gloom Lvl 32 Nature Power
Gloom Lvl 36 Sludge
Gloom Lvl 4 Tickle

Encounter Locations

Location   Level Spawn Percent
Abundant Shrine Shaking Grass 42-46 5.0
Route 22 Shaking Grass 54-58 5.0