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193 - Yanma

TypeAbility

(1) Speed Boost
(2) Compoundeyes
(HA) Frisk
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Yanma
Level Up with move Ancient Power
Yanmega

Stats

HP
65
ATK
65
DEF
45
SPA
75
SPD
45
SPE
95
BST
390

Wild Hold Items

  • 5%: Wide Lens

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1ForesightNoneNone40Priority: 0. Resets the target's evasion to normal and prevents any further boosting until the target leaves the field. A ghost under this effect takes normal damage from normal and fighting moves. This move itself ignores accuracy and evasion modifiers.
1Gust4010025Priority: 0. Inflicts regular damage.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
1Tackle5010030Priority: 0. Inflicts regular damage.
4Quick Attack4010020Priority: 1. Inflicts regular damage.
7ScreechNone8540Priority: 0. Lowers the target's Defense by two stages.
10Silver Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
13Pursuit4010020Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power.

This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
16Sonic BoomNone9020Priority: 0. Inflicts exactly 20 damage.
19DetectNoneNone5Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.

If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail.
22Struggle Bug5010020Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
25Ominous Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
28Wing Attack6010035Priority: 0. Inflicts regular damage.
31Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
34Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
37WhirlwindNoneNever Miss20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
40Leech Life8010010Priority: 0. Drains half the damage inflicted to heal the user.
44ReversalNone10015Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
48HypnosisNone6020Priority: 0. Puts the target to sleep.
52Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
56Air Slash759510Priority: 0. Has a 30% chance to make the target flinch.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM29Psychic9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM58Hurricane110805Priority: 0. Has a 30% chance to confuse the target.

This move can hit Pokémon under the effect of bounce, fly, or sky drop.

During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM76Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.

Encounter Locations

Location     Level Spawn Percent
Pinwheel Forest - Outside Grass   65 4.0
Pinwheel Forest - Outside Grass   66 1.0
Route 3 Dark Grass (Doubles)   69 10.0
Route 3 Grass   64 10.0
Route 6 Spring, Summer, Autumn Dark Grass (Doubles) 32-36 5.0
Route 6 Spring, Summer, Autumn Grass 32-36 10.0
Route 6 Spring, Summer, Autumn Hidden Grotto: Driftveil Entrance ?? 1.0
Route 6 Winter Dark Grass (Doubles) 32-36 5.0
Route 6 Winter Grass 32-36 5.0
Route 6 Winter Hidden Grotto: Driftveil Entrance ?? 1.0
Route 7 Spring, Summer, Autumn Dark Grass (Doubles) 38-42 20.0
Route 7 Spring, Summer, Autumn Grass 38-41 20.0