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208 - Steelix

TypeAbility

(1) Sheer Force
(2) Sturdy
(HA) Rock Head
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Onix
Use Metal Coat
Steelix

Stats

HP
75
ATK +20
105
DEF
200
SPA -10
45
SPD
65
SPE
30
BST +10
520

Wild Hold Items

  • 5%: Metal Coat

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
1HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
1Tackle5010030Priority: 0. Inflicts regular damage.
4CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
7Rock Throw509015Priority: 0. Inflicts regular damage.
10Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
13Rollout409020Priority: 0. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends.
16Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.
19ScreechNone8540Priority: 0. Lowers the target's Defense by two stages.
22Scorching Sands7010010Priority: 0. Inflicts regular damage.
25Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
28CoilNoneNone20Priority: 0. Raises the user's Attack, Defense, and accuracy by one stage each.
31Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
34Rock Blast259010Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
37Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
40Mega Kick120755Priority: 0. Inflicts regular damage.
44AutotomizeNoneNone15Priority: 0. Raises the user's Speed by two stages. Halves the user's weight; this effect does not stack.
48Fire Fang659515Priority: 0. Has a 10% chance to burn the target and a separate 10% chance to make the target flinch.
48Ice Fang659515Priority: 0. Has a 10% chance to freeze the target and a separate 10% chance to make the target flinch.
48Thunder Fang659515Priority: 0. Has a 10% chance to paralyze the target and a separate 10% chance to make the target flinch.
52Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
56Head Smash150855Priority: 0. User takes 1/2 the damage it inflicts in recoil.
60Wide GuardNoneNone10Priority: 3. Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.

This move cannot be selected by assist or metronome.
64Heavy SlamNone10010Priority: 0. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120.

User's weight | Power
-------------------------------- | ----:
Up to 2× the target's weight | 40
Up to 3× the target's weight | 60
Up to 4× the target's weight | 80
Up to 5× the target's weight | 100
More than 5× the target's weight | 120
68Dragon DanceNoneNone20Priority: 0. Raises the user's Attack and Speed by one stage each.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM23Smack Down5010015Priority: 0. Removes the target's immunity to ground-type damage. This effect removes any existing Ground immunity due to levitate, magnet rise, or telekinesis, and causes the target's flying type to be ignored when it takes Ground damage.

If the target isn't immune to Ground damage, this move will fail.

This move can hit Pokémon under the effect of bounce, fly, or sky drop, and ends the effect of Bounce or Fly.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM64Explosion2501005Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM69Rock PolishNoneNone20Priority: 0. Raises the user's Speed by two stages.
TM71Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
TM74Gyro BallNone1005Priority: 0. Power increases with the target's current Speed compared to the user, given by `1 + 25 * target Speed / user Speed`, capped at 150.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM82Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
TM87Rock Climb809510Priority: 0. Has a 20% chance to confuse the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
BlockNoneNone5Priority: 0. The target cannot switch out normally.
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Iron Head8010015Priority: 0. Has a 30% chance to make the target flinch.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Magnet RiseNoneNone10Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.

Encounter Locations

Location     Level Spawn Percent
Twist Mountain Ice Room Dust Cloud 68 60.0
Twist Mountain Ice Room Dust Cloud 69 30.0
Twist Mountain Ice Room Dust Cloud 70 10.0
Underground Ruins Regi Rooms Dust Cloud 70 5.0
Underground Ruins Regular Chambers Dust Clouds 70 5.0
Victory Road Connecting Caves II, Dragons Dust Cloud 60-65 20.0
Victory Road - N's Castle, Entrance Dust Clouds   68 40.0