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218 - Slugma

TypeAbility

(1) Magma Armor
(2) Flame Body
(HA) Weak Armor
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Slugma
Level 30
Magcargo

Stats

HP +10
50
ATK +10
50
DEF +10
50
SPA +10
80
SPD +10
50
SPE
20
BST +50
300

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Ember4010025Priority: 0. Has a 10% chance to burn the target.
1HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
1Rock Throw509015Priority: 0. Inflicts regular damage.
1Smog359020Priority: 0. Has a 40% chance to poison the target.
4SmokescreenNone10020Priority: 0. Lowers the target's accuracy by one stage.
7After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
10Rollout409020Priority: 0. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends.
12Mud-Slap3010020Priority: 0. Has a 100% chance to lower the target's accuracy by one stage.
14AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
16YawnNoneNone10Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
18CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
20Flame Burst7010015Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP.
23Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
26Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
29Clear Smog50None15Priority: 0. All of the target's stat modifiers are reset to zero.
32Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
36Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
40Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
44Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
48RecoverNoneNone10Priority: 0. Heals the user for half its max HP.
52Inferno100655Priority: 0. Has a 100% chance to burn the target.
56MementoNone10010Priority: 0. Lowers the target's Attack and Special Attack by two stages. User faints.
60Magma Storm120755Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
64Shell SmashNoneNone15Priority: 0. Raises the user's Attack, Special Attack, and Speed by two stages each. Lowers the user's Defense and Special Defense by one stage each.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM33ReflectNoneNone20Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM43Flame Charge6010020Priority: 0. Raises the user's Speed by one stage.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM50Overheat130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM61Will-O-WispNone8515Priority: 0. Burns the target.
TM66Power Gem9010010Priority: 0. 10% chance to drop opponents Sp. Def by one stage
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location   Level Spawn Percent
Virbank Complex - Inside Dark Grass (Doubles) 15-16 5.0