222 - Corsola
Type | Ability | |
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(1) Regenerator (2) Natural Cure (HA) Hustle |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP+10 | ATK-10 | DEF+30 | SPA+25 | SPD+30 | SPE | BST+85 |
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65 | 45 | 115 | 90 | 115 | 35 | 465 |
Wild Hold Items
- 5%: Hard Stone
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Tackle | 50 | 100 | 30 | ![]() |
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Priority: 0. Inflicts regular damage. |
1 | Harden | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Defense by one stage. |
1 | Whirlpool | 35 | 85 | 15 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. If the target is in the first turn of dive, this move will hit with double power. |
7 | Recover | None | None | 10 | ![]() |
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Priority: 0. Heals the user for half its max HP. |
10 | Refresh | None | None | 20 | ![]() |
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Priority: 0. Removes a burn, paralysis, or poison from the user. |
13 | Ancient Power | 60 | 100 | 5 | ![]() |
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Priority: 0. Has a 10% chance to raise all of the user's stats one stage. |
16 | Brine | 65 | 100 | 10 | ![]() |
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Priority: 0. If the target has less than half its max HP remaining, this move has double power. |
19 | Curse | None | None | 10 | ![]() |
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Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move. |
22 | Lucky Chant | None | None | 30 | ![]() |
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Priority: 0. For five turns, opposing Pokémon cannot score critical hits. |
25 | Bubble Beam | 70 | 100 | 20 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Speed by one stage. |
28 | Iron Defense | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Defense by two stages. |
28 | Amnesia | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Special Defense by two stages. |
31 | Camouflage | None | None | 20 | ![]() |
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Priority: 0. User's type changes according to the terrain. Terrain |
34 | Earth Power | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
37 | Icicle Spear | 25 | 100 | 30 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
40 | Rock Blast | 25 | 90 | 10 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
43 | Ingrain | None | None | 20 | ![]() |
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Priority: 0. Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. |
46 | Mirror Coat | None | 100 | 20 | ![]() |
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Priority: -5. Targets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. Type immunity applies. |
49 | Aqua Ring | None | None | 20 | ![]() |
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Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass. |
53 | Confuse Ray | None | 100 | 10 | ![]() |
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Priority: 0. Confuses the target. |
57 | Head Smash | 150 | 85 | 5 | ![]() |
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Priority: 0. User takes 1/2 the damage it inflicts in recoil. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM26 | Earthquake | 100 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dig, this move will hit with double power. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM28 | Dig | 80 | 100 | 10 | ![]() |
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Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM33 | Reflect | None | None | 20 | ![]() |
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Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM37 | Sandstorm | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. |
TM39 | Rock Tomb | 60 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM4 | Calm Mind | None | None | 10 | ![]() |
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Priority: 0. Raises the user's Special Attack and Special Defense by one stage each. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM51 | Wave Crash | 110 | 100 | 5 | ![]() |
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Priority: 0. Damages user 1/3 recoil damage |
TM55 | Scald | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 30% chance to burn the target. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM64 | Explosion | 250 | 100 | 5 | ![]() |
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Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage. |
TM66 | Power Gem | 90 | 100 | 10 | ![]() |
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Priority: 0. 10% chance to drop opponents Sp. Def by one stage |
TM69 | Rock Polish | None | None | 20 | ![]() |
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Priority: 0. Raises the user's Speed by two stages. |
TM7 | Hail | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. |
TM71 | Stone Edge | 100 | 80 | 5 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM94 | Rock Smash | 55 | 100 | 15 | ![]() |
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Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist |
HM3 | Surf | 90 | 100 | 15 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. |
HM4 | Strength | 85 | 100 | 10 | ![]() |
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Priority: 0. 10% Raise Attack |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Magic Coat | None | None | 15 | ![]() |
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Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Earth Power | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
Tutor | Iron Defense | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Defense by two stages. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Endeavor | None | 100 | 5 | ![]() |
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Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. |
Tutor | Stealth Rock | None | None | 20 | ![]() |
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Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | ||
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Route 13 | Surf | 40-46 | 10.0 | |
Route 13 | Surf, Rippling Water | 40-46 | 35.0 | |
Route 6 | Spring, Summer, Autumn | Special Gifts | 30 | 100.0 |
Route 6 | Winter | Special Gifts | 30 | 100.0 |