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227 - Skarmory

TypeAbility

(1) Keen Eye
(2) Sturdy
(HA) Weak Armor
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP
65
ATK
80
DEF
140
SPA
40
SPD
70
SPE
70
BST
465

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Peck3510035Priority: 0. Inflicts regular damage.
1Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
4CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
7Fury Attack158520Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
10Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
13Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
16Pursuit4010020Priority: 0. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power.

This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.
19AutotomizeNoneNone15Priority: 0. Raises the user's Speed by two stages. Halves the user's weight; this effect does not stack.
22Wing Attack6010035Priority: 0. Inflicts regular damage.
25Metal Claw509535Priority: 0. Has a 10% chance to raise the user's Attack one stage.
28Assurance6010010Priority: 0. If the target takes damage this turn for any reason before this move is used, this move has double power.
31Steel Wing709025Priority: 0. Has a 10% chance to raise the user's Defense one stage.
34WhirlwindNoneNever Miss20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
37Dual Wingbeat409010Priority: 0. Inflicts regular damage.
40Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
40Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
44Smart Strike70None10Priority: 0. Ignores accuracy and evasion modifiers.
48SpikesNoneNone20Priority: 0. Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP.
52Drill Peck8010020Priority: 0. Inflicts regular damage.
56Iron Head8010015Priority: 0. Has a 30% chance to make the target flinch.
60Brave Bird12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
64TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
68Sky Attack140905Priority: 0. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch.

This move cannot be selected by sleep talk.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM58Hurricane110805Priority: 0. Has a 30% chance to confuse the target.

This move can hit Pokémon under the effect of bounce, fly, or sky drop.

During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM88Pluck6010020Priority: 0. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM2Fly8010015Priority: 0. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, gust (2x dmg), hurricane, sky uppercut, smack down, thunder, twister (2x dmg), and whirlwind still hit the user normally. Gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Iron Head8010015Priority: 0. Has a 30% chance to make the target flinch.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Sky Attack140905Priority: 0. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch.

This move cannot be selected by sleep talk.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.

Encounter Locations

Location     Level Spawn Percent
Desert Resort Sand, Inside   24-26 5.0
Reversal Mountain Outside Dark Grass (Doubles) 40-43 10.0
Reversal Mountain Outside Grass 39-42 5.0
Route 15 Dark Grass (Doubles)   69 5.0
Route 15 Grass   65 5.0
Victory Road Lower Mountainside Dark Grass (Doubles) 60-65 10.0
Victory Road Lower Mountainside Grass 59-62 10.0