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275 - Shiftry

TypeAbility

(1) Chlorophyll
(2) Rattled
(HA) Early Bird
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Seedot
Level 14
Nuzleaf
Use Leaf Stone
Shiftry

Stats

HP
90
ATK
100
DEF
60
SPA
90
SPD
60
SPE
80
BST
480

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
1Air Slash759510Priority: 0. Has a 30% chance to make the target flinch.
1Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
1Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
1Ominous Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1Silver Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
1WhirlwindNoneNever Miss20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
27Sucker Punch701005Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail.

This move is not affected by iron fist.
40Leaf Tornado7010010Priority: 0. Has a 30% chance to drop target's Accuracy by one stage
50GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
50Nasty PlotNoneNone20Priority: 0. Raises the user's Special Attack by two stages.
65Leaf Storm130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM47Low Sweep6510020Priority: 0. Lowers the target's Speed by one stage.
TM52Focus Blast120705Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM58Hurricane110805Priority: 0. Has a 30% chance to confuse the target.

This move can hit Pokémon under the effect of bounce, fly, or sky drop.

During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
TM60QuashNone10015Priority: 0. Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM64Explosion2501005Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
TM95Snarl5510015Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Foul Play9510015Priority: 0. Damage is calculated using the target's attacking stat rather than the user's.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Low KickNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SpiteNone10010Priority: 0. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Pre-Evolution Moves

Species Method Move
Seedot Lvl 31 Beat Up
Seedot Lvl 38 Take Down
Nuzleaf Lvl 1 Absorb
Nuzleaf Lvl 38 Amnesia
Nuzleaf Lvl 6 Counter
Nuzleaf Lvl 58 Double-Edge
Nuzleaf Lvl 32 Extrasensory
Nuzleaf Lvl 14 Fake Out
Nuzleaf Lvl 21 Feint Attack
Nuzleaf Lvl 1 Harden
Nuzleaf Lvl 42 Leaf Blade
Nuzleaf Lvl 23 Leech Seed
Nuzleaf Lvl 12 Mega Drain
Nuzleaf Lvl 10 Nature Power
Nuzleaf Lvl 8 Payback
Nuzleaf Lvl 19 Quick Attack
Nuzleaf Lvl 4 Rollout
Nuzleaf Lvl 1 Tackle

Encounter Locations

Location     Level Spawn Percent
Route 3 Shaking Grass   68 5.0
Victory Road Forest Shaking Grass 59 5.0