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283 - Surskit

TypeAbility

(1) Swift Swim
(2) Rain Dish
(HA) Rain Dish
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Surskit
Level 22
Masquerain

Stats

HP
40
ATK
30
DEF -2
30
SPA +5
55
SPD +3
55
SPE
65
BST +6
275

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1MistNoneNone30Priority: 0. Pokémon on the user's side of the field are immune to stat-lowering effects for five turns. Defog used by an opponent will end this effect.
1Quick Attack4010020Priority: 1. Inflicts regular damage.
1String ShotNone9540Priority: 0. Lowers the target's Speed by two stages.
1Water Gun4010025Priority: 0. Inflicts regular damage.
4Aqua Jet4010020Priority: 1. Inflicts regular damage.
7Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
10Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
12Struggle Bug5010020Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
14HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
16Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
18Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
20Lunge8010015Priority: 0. Lowers the target's Attack by one stage.
23Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
26Psybeam6510020Priority: 0. Has a 10% chance to confuse the target.
29AttractNone10015Priority: 0. Causes the target (req. opposite gender) to fall in love with the user, giving it a 50% chance to do nothing each turn.
32AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
36SoakNone10020Priority: 0. Changes the target to pure water-type until it leaves the field. If the target has multitype, this move will fail.
40Power SplitNoneNone10Priority: 0. Averages the user's unmodified Attack with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified Special Attack is averaged the same way.

This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as flower gift during sunny day.
44Baton PassNoneNone40Priority: 0. User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.

The following move effects are passed:

* aqua ring
* both the user's and target's effect of block, mean look, and spider web
* the curse effect of curse
* embargo
* focus energy or an activated lansat berry
* gastro acid
* ingrain
* being sapped by leech seed
* being targeted by lock on or mind reader
* magnet rise
* perish song's counter
* power trick
* substitute; the doll's HP is unchanged

The replacement Pokémon does not trigger effects that respond to Pokémon switching in.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM76Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Aspertia City Fish   02-08 35.0
Aspertia City Fish, Rippling Water   06-14 30.0
Aspertia City Surf   30-40 10.0
Aspertia City Surf, Rippling Water   30-40 40.0
Route 19 Fish   05 5.0
Route 19 Fish, Rippling Water   05-15 30.0
Route 19 Surf   30-40 30.0
Route 19 Surf, Rippling Water   35-45 70.0
Route 20 Autumn Surf 05-35 30.0
Route 20 Autumn Surf, Rippling Water 30-40 60.0
Route 20 Spring Surf 05-35 30.0
Route 20 Spring Surf, Rippling Water 30-40 60.0
Route 20 Summer Surf 05-35 30.0
Route 20 Summer Surf, Rippling Water 30-40 60.0
Route 20 Winter Surf 05-35 30.0
Route 20 Winter Surf, Rippling Water 30-40 60.0
Route 22 Surf   50-55 30.0