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283 - Surskit

  Type Ability


(1) Swift Swim
(2) Rain Dish
(HA) Rain Dish

Evolutions


Surskit
Level 22
Masquerain

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HPATKDEF-2SPA+5SPD+3SPEBST+6
403030555565275

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Mist None None 30 Priority: 0. Pokémon on the user's side of the field are immune to stat-lowering effects for five turns. Defog used by an opponent will end this effect.
1 String Shot None 95 40 Priority: 0. Lowers the target's Speed by two stages.
1 Quick Attack 40 100 20 Priority: 1. Inflicts regular damage.
1 Water Gun 40 100 25 Priority: 0. Inflicts regular damage.
4 Aqua Jet 40 100 20 Priority: 1. Inflicts regular damage.
7 Bug Bite 60 100 20 Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
10 Water Pulse 60 100 20 Priority: 0. Has a 20% chance to confuse the target.
12 Struggle Bug 50 100 20 Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
14 Haze None None 30 Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
16 Mud Shot 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
18 Bubble Beam 70 100 20 Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
20 Lunge 80 100 15 Priority: 0. Lowers the target's Attack by one stage.
23 Signal Beam 75 100 15 Priority: 0. Has a 10% chance to confuse the target.
26 Psybeam 65 100 20 Priority: 0. Has a 10% chance to confuse the target.
29 Attract None 100 15 Priority: 0. Causes the target (req. opposite gender) to fall in love with the user, giving it a 50% chance to do nothing each turn.
32 Agility None None 30 Priority: 0. Raises the user's Speed by two stages.
36 Soak None 100 20 Priority: 0. Changes the target to pure water-type until it leaves the field. If the target has multitype, this move will fail.
40 Power Split None None 10 Priority: 0. Averages the user's unmodified Attack with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified Special Attack is averaged the same way.

This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as flower gift during sunny day.
44 Baton Pass None None 40 Priority: 0. User switches out, and the trainer selects a replacement Pokémon from the party. Stat changes, confusion, and persistent move effects are passed along to the replacement Pokémon.

The following move effects are passed:

aqua ring
both the user's and target's effect of block, mean look, and spider web
the curse effect of curse
embargo
focus energy or an activated lansat berry
gastro acid
ingrain
being sapped by leech seed
being targeted by lock on or mind reader
magnet rise
perish song's counter
power trick
* substitute; the doll's HP is unchanged

The replacement Pokémon does not trigger effects that respond to Pokémon switching in.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM13 Ice Beam 90 100 10 Priority: 0. Has a 10% chance to freeze the target.
TM14 Blizzard 110 70 5 Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19 Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM22 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM30 Shadow Ball 80 100 10 Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM41 Infestation 20 100 20 Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM55 Scald 80 100 10 Priority: 0. Has a 30% chance to burn the target.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM76 Bug Buzz 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM77 Psych Up None None 10 Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3 Surf 90 100 15 Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Bug Bite 60 100 20 Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Tutor Signal Beam 75 100 15 Priority: 0. Has a 10% chance to confuse the target.
Tutor Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Encounter Locations

Location     Level Spawn Percent
Aspertia City Fish   02-08 35.0
Aspertia City Fish, Rippling Water   06-14 30.0
Aspertia City Surf   30-40 10.0
Aspertia City Surf, Rippling Water   30-40 40.0
Route 19 Fish   05 5.0
Route 19 Fish, Rippling Water   05-15 30.0
Route 19 Surf   30-40 30.0
Route 19 Surf, Rippling Water   35-45 70.0
Route 20 Autumn Surf 05-35 30.0
Route 20 Autumn Surf, Rippling Water 30-40 60.0
Route 20 Spring Surf 05-35 30.0
Route 20 Spring Surf, Rippling Water 30-40 60.0
Route 20 Summer Surf 05-35 30.0
Route 20 Summer Surf, Rippling Water 30-40 60.0
Route 20 Winter Surf 05-35 30.0
Route 20 Winter Surf, Rippling Water 30-40 60.0
Route 22 Surf   50-55 30.0