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285 - Shroomish

TypeAbility
(1) Effect Spore
(2) Poison Heal
(HA) Quick Feet
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Shroomish
Level 21
Breloom

Stats

HP
60
ATK
40
DEF
60
SPA
40
SPD
60
SPE
35
BST
295

Wild Hold Items

  • 5%: Kebia Berry

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Absorb3510025Priority: 0. Drains half the damage inflicted to heal the user.
1Tackle5010030Priority: 0. Inflicts regular damage.
1Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
4Leech SeedNone9010Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
8Grass WhistleNone6515Priority: 0. Puts the target to sleep.
10Mega Drain6510015Priority: 0. Drains half the damage inflicted to heal the user.
12Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
14CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
16Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
19CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
22Wake-Up Slap7010010Priority: 0. If the target is sleeping, this move has double power, and the target wakes up.
25Poison PowderNone7520Priority: 0. Poisons the target.
25Sleep PowderNone7515Priority: 0. Puts the target to sleep.
25Stun SporeNone9020Priority: 0. Paralyzes the target.
28CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
31Fake TearsNone10020Priority: 0. Lowers the target's Special Defense by two stages.
34Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
38SafeguardNoneNone25Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
42Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
46Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
50Lunge8010015Priority: 0. Lowers the target's Attack by one stage.
54SporeNone10010Priority: 0. Puts the target to sleep.
58Leaf Storm130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
SnatchNoneNone10Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.

If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.

If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Encounter Locations

Location     Level Spawn Percent
Pinwheel Forest - Inside Grass   61 10.0
Route 16 Grass   27-29 5.0
Route 20 Autumn Dark Grass (Doubles) 11-14 4.0
Route 20 Autumn Grass 05-07 5.0
Route 20 Spring Dark Grass (Doubles) 11-14 4.0
Route 20 Spring Grass 05-07 5.0
Route 6 Spring, Summer, Autumn Hidden Grotto: Driftveil Entrance ?? 3.75
Route 6 Winter Hidden Grotto: Driftveil Entrance ?? 3.75