298 - Azurill
Type | Ability | |
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(1) Huge Power (2) Thick Fat (HA) Sap Sipper |
Evolutions
![]() Azurill | Happiness | ![]() Marill | Level 21 | ![]() Azumarill |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA+10 | SPD | SPE | BST+10 |
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50 | 20 | 40 | 30 | 40 | 20 | 200 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Splash | None | None | 40 | ![]() |
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Priority: 0. Does nothing. This move cannot be used while gravity is in effect. |
1 | Tackle | 50 | 100 | 30 | ![]() |
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Priority: 0. Inflicts regular damage. |
1 | Defense Curl | None | None | 40 | ![]() |
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Priority: 0. Raises user's Defense by one stage. After this move is used, the power of ice ball and rollout are doubled until the user leaves the field. |
1 | Tail Whip | None | 100 | 30 | ![]() |
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Priority: 0. Lowers the target's Defense by one stage. |
3 | Water Gun | 40 | 100 | 25 | ![]() |
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Priority: 0. Inflicts regular damage. |
6 | Sing | None | 55 | 15 | ![]() |
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Priority: 0. Puts the target to sleep. |
8 | Tickle | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Attack and Defense by one stage. |
10 | Disarming Voice | 40 | None | 15 | ![]() |
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Priority: 0. Ignores accuracy and evasion. |
12 | Bubble Beam | 70 | 100 | 20 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Speed by one stage. |
14 | Charm | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Attack by two stages. |
16 | Soak | None | 100 | 20 | ![]() |
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Priority: 0. Changes the target to pure water-type until it leaves the field. If the target has multitype, this move will fail. |
18 | Fake Tears | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Special Defense by two stages. |
20 | Present | None | 90 | 15 | ![]() |
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Priority: 0. Randomly uses one of the following effects. Effect |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM55 | Scald | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 30% chance to burn the target. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM63 | Brutal Swing | 60 | 100 | 20 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM7 | Hail | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
HM3 | Surf | 90 | 100 | 15 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. |
HM5 | Waterfall | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Covet | 60 | 100 | 20 | ![]() |
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Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken. Pokémon with sticky hold or multitype are immune to the item theft effect. The target cannot recover its item with recycle. |
Tutor | Bounce | 85 | 85 | 5 | ![]() |
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Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. |
Tutor | Uproar | 90 | 100 | 10 | ![]() |
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Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Hyper Voice | 90 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
Tutor | Iron Tail | 100 | 75 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Defense by one stage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Knock Off | 65 | 100 | 20 | ![]() |
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Priority: 0. Target loses its held item. |
Tutor | Helping Hand | None | None | 20 | ![]() |
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Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | ||
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Floccesy Ranch | Grass | 07-09 | 20.0 | |
Route 20 | Autumn | Surf | 05-35 | 65.0 |
Route 20 | Spring | Surf | 05-35 | 65.0 |
Route 20 | Summer | Surf | 05-35 | 65.0 |
Route 20 | Winter | Surf | 05-35 | 65.0 |