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319 - Sharpedo

TypeAbility

(1) Rough Skin
(2) Speed Boost
(HA) Speed Boost
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Carvanha
Level 26
Sharpedo

Stats

HP
70
ATK
120
DEF
40
SPA
95
SPD
40
SPE
95
BST
460

Wild Hold Items

  • 5%: DeepSeaTooth

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Bite6010020Priority: 0. Has a 30% chance to make the target flinch.
1EndureNoneNone10Priority: 4. The user's HP cannot be lowered below 1 by any means for the remainder of this turn.
1Focus EnergyNoneNone20Priority: 0. User's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail.

This effect is passed on by baton pass.
4Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
7Swift60None20Priority: 0. Ignores accuracy and evasion modifiers.
11Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
14Aqua Jet4010020Priority: 1. Inflicts regular damage.
16Ice Fang659515Priority: 0. Has a 10% chance to freeze the target and a separate 10% chance to make the target flinch.
18Poison Fang659515Priority: 0. 50% chance to toxic poison target
20Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
23Brine6510010Priority: 0. If the target has less than half its max HP remaining, this move has double power.
26Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
26Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
29Destiny BondNoneNone5Priority: 0. If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored.
30Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34Assurance6010010Priority: 0. If the target takes damage this turn for any reason before this move is used, this move has double power.
38Bubble Beam7010020Priority: 0. Has a 10% chance to lower the target's Speed by one stage.
42Psychic Fangs8510010Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
46AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
50Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
54Skull Bash13010010Priority: 0. Raises the user's Defense by one stage. User then charges for one turn before attacking.

This move cannot be selected by sleep talk.
58Hydro Pump110805Priority: 0. Inflicts regular damage.
62Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
66Close Combat1201005Priority: 0. Inflicts regular damage, then lowers the user's Defense and Special Defense by one stage each.
70Head Smash150855Priority: 0. User takes 1/2 the damage it inflicts in recoil.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM51Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM84Poison Jab8010010Priority: 0. Has a 30% chance to poison the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
TM95Snarl5510015Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM4Strength8510010Priority: 0. 10% Raise Attack
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SpiteNone10010Priority: 0. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
Super FangNone9010Priority: 0. Inflicts typeless damage equal to half the target's remaining HP.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.

Encounter Locations

Location   Level Spawn Percent
Village Bridge Fish, Rippling Water 42-48 10.0