Skip to content

334 - Altaria

TypeAbility

(1) Natural Cure
(2) Cloud Nine
(HA) Cloud Nine
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Swablu
Level 35
Altaria

Stats

HP +20
95
ATK +10
80
DEF
90
SPA
70
SPD
105
SPE
80
BST +30
520

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
1Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
1Mirror MoveNoneNone20Priority: 0. Uses the last move targeted at the user by a Pokémon still on the field. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the field itself do not count.

Moves that failed, missed, had no effect, or were blocked are still copied.

Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead.
1Ominous Wind601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
1Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
7RefreshNoneNone20Priority: 0. Removes a burn, paralysis, or poison from the user.
10Fury Attack158520Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
13Fire Spin358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times.
16HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
19Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
22AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
25SingNone5515Priority: 0. Puts the target to sleep.
28Air Cutter609515Priority: 0. User's critical hit rate is one level higher when using this move.
31Disarming Voice40None15Priority: 0. Ignores accuracy and evasion.
34Dual Wingbeat409010Priority: 0. Inflicts regular damage.
35Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
38Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
41Cotton GuardNoneNone10Priority: 0. Raises the user's Defense by three stages.
44Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
47Feather DanceNone10015Priority: 0. Lowers the target's Attack by two stages.
50Moonblast9510015Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
54Dragon DanceNoneNone20Priority: 0. Raises the user's Attack and Speed by one stage each.
58TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
63Perish SongNoneNone5Priority: 0. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon faints.
67Sky Attack140905Priority: 0. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch.

This move cannot be selected by sleep talk.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM2Dragon Claw8510010Priority: 0. High Critical Ratio
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM58Hurricane110805Priority: 0. Has a 30% chance to confuse the target.

This move can hit Pokémon under the effect of bounce, fly, or sky drop.

During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM85Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
TM88Pluck6010020Priority: 0. If the target is holding a berry, this move has double power, and the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM2Fly8010015Priority: 0. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, gust (2x dmg), hurricane, sky uppercut, smack down, thunder, twister (2x dmg), and whirlwind still hit the user normally. Gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Draco Meteor130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Hyper Voice9010010Priority: 0. Inflicts regular damage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
RoostNoneNone10Priority: 0. Heals the user for half its max HP. If the user is flying, its flying type is ignored until the end of this turn.
Sky Attack140905Priority: 0. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a 30% chance to make the target flinch.

This move cannot be selected by sleep talk.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
TailwindNoneNone15Priority: 0. For the next three turns, all Pokémon on the user's side of the field have their original Speed doubled. This effect remains if the user leaves the field.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Wonder RoomNoneNone10Priority: 0. For five turns (including this one), every Pokémon's Defense and Special Defense are swapped.

Pre-Evolution Moves

Species Method Move
Swablu Lvl 4 Astonish
Swablu Lvl 1 Growl
Swablu Lvl 1 Mist
Swablu Lvl 1 Peck
Swablu Lvl 40 Take Down

Encounter Locations

Location     Level Spawn Percent
Abundant Shrine Dark Grass (Doubles)   42-46 15.0
Dragonspiral Tower Spring, Summer, Autumn Dark Grass (Doubles) 68 4.0
Dragonspiral Tower Spring, Summer, Autumn Dark Grass (Doubles) 69 1.0
Dragonspiral Tower Spring, Summer, Autumn Grass 65 4.0
Dragonspiral Tower Spring, Summer, Autumn Grass 66 1.0
Dragonspiral Tower Winter Dark Grass (Doubles) 68 5.0
Dragonspiral Tower Winter Dark Grass (Doubles) 69 1.0
Dragonspiral Tower Winter Grass 65 4.0
Dragonspiral Tower Winter Grass 66 1.0
Route 14 Dark Grass (Doubles)   42-46 25.0
Route 14 Grass   41-44 5.0
Route 14 Shaking Grass   42-46 5.0
Victory Road Lower Mountainside Dark Grass (Doubles) 60-65 20.0
Victory Road Lower Mountainside Grass 59-62 20.0