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336 - Seviper

TypeAbility
(1) Shed Skin
(2) Infiltrator
(HA) Infiltrator
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP +2
75
ATK +15
115
DEF
60
SPA -20
80
SPD
60
SPE +10
75
BST +7
465

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Bite6010020Priority: 0. Has a 30% chance to make the target flinch.
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Lick3010025Priority: 0. Has a 30% chance to paralyze the target.
4ScreechNone8540Priority: 0. Lowers the target's Defense by two stages.
7Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
10Assurance6010010Priority: 0. If the target takes damage this turn for any reason before this move is used, this move has double power.
13Fury Cutter309520Priority: 0. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
16Sucker Punch701005Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail.

This move is not affected by iron fist.
19Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
19Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
22GlareNone10030Priority: 0. Paralyzes the target.
26HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
30Poison Fang659515Priority: 0. 50% chance to toxic poison target
34Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
38SwitcherooNone10010Priority: 0. User and target permanently swap held items. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail.

If either Pokémon has multitype or sticky hold, this move will fail.

If this move results in a Pokémon obtaining choice band, choice scarf, or choice specs, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn.

Neither the user nor the target can recover its item with recycle.

This move cannot be selected by assist or metronome.
42Lunge8010015Priority: 0. Lowers the target's Attack by one stage.
46CoilNoneNone20Priority: 0. Raises the user's Attack, Defense, and accuracy by one stage each.
50Poison Tail8010010Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to poison the target.
54Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
58Power Whip1208510Priority: 0. Inflicts regular damage.
62Wring OutNone1005Priority: 0. Power directly relates to the target's relative remaining HP, given by `1 + 120 * current HP / max HP`, to a maximum of 121.
66Final GambitNone1005Priority: 0. Inflicts damage equal to the user's remaining HP. User faints.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM9Venoshock6510015Priority: 0. If the target is poisoned, this move has double power.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM34Sludge Wave9510010Priority: 0. Has a 10% chance to poison the target.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM82Dragon Tail609510Priority: -6. Inflicts regular damage, then switches the target out for another of its trainer's Pokémon, selected at random.

If the target is under the effect of ingrain or suction cups, or it has a substitute, or its Trainer has no more usable Pokémon, it will not be switched out. If the target is a wild Pokémon, the battle ends instead.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM84Poison Jab8010010Priority: 0. Has a 30% chance to poison the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
Bind158520Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn.
Dark Pulse80Never Miss10Priority: 0. Has a 20% chance to make the target flinch.
Gastro AcidNone10010Priority: 0. The target's ability is disabled as long as it remains on the field.

This effect is passed on by baton pass.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
SnatchNoneNone10Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.

If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.

If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Route 11 Dark Grass (Doubles)   50-52 10.0
Route 11 Grass   49-51 10.0
Route 7 Spring, Summer, Autumn Dark Grass (Doubles) 38-42 4.0
Route 7 Spring, Summer, Autumn Grass 38-41 4.0
Route 7 Spring, Summer, Autumn Hidden Grotto ?? 1.0
Route 7 Winter Dark Grass (Doubles) 38-42 4.0
Route 7 Winter Grass 38-41 4.0
Route 7 Winter Hidden Grotto ?? 1.0
Village Bridge Dark Grass (Doubles)   47-49 5.0