Skip to content

348 - Armaldo

TypeAbility

(1) Battle Armor
(2) Swift Swim
(HA) Swift Swim
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Anorith
Level 30
Armaldo

Stats

HP
75
ATK
125
DEF
100
SPA
70
SPD
80
SPE
45
BST
495

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
1Water Gun4010025Priority: 0. Inflicts regular damage.
5Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
9Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
13Brine6510010Priority: 0. If the target has less than half its max HP remaining, this move has double power.
17Rapid Spin5010040Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
21Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
25Metal Claw509535Priority: 0. Has a 10% chance to raise the user's Attack one stage.
28Night Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
28Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
30Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
33Rock Blast259010Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
35Fury Cutter309520Priority: 0. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
39CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
43Lunge8010015Priority: 0. Lowers the target's Attack by one stage.
47Aqua Jet4010020Priority: 1. Inflicts regular damage.
51Cross Poison9010015Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to poison the target.
55Crush Claw759510Priority: 0. Has a 50% chance to lower the target's Defense by one stage.
59Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM23Smack Down5010015Priority: 0. Removes the target's immunity to ground-type damage. This effect removes any existing Ground immunity due to levitate, magnet rise, or telekinesis, and causes the target's flying type to be ignored when it takes Ground damage.

If the target isn't immune to Ground damage, this move will fail.

This move can hit Pokémon under the effect of bounce, fly, or sky drop, and ends the effect of Bounce or Fly.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM51Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
TM54False Swipe4010030Priority: 0. Will not reduce the target's HP below 1.
TM63Brutal Swing6010020Priority: 0. Inflicts regular damage.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM69Rock PolishNoneNone20Priority: 0. Raises the user's Speed by two stages.
TM71Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM76Bug Buzz9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM81X-Scissor8010010Priority: 0. The user's critical hit rate is boosted one stage when using this move.
TM87Rock Climb809510Priority: 0. Has a 20% chance to confuse the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Aqua Tail1008510Priority: 0. Inflicts regular damage.
BlockNoneNone5Priority: 0. The target cannot switch out normally.
Bug Bite6010020Priority: 0. If the target is holding a berry, the user takes the berry and uses it immediately.

If the target is holding a jaboca berry or rowap berry, the berry is still removed, but has no effect.

If this move is super effective and the target is holding a berry that can reduce this move's damage, it will do so, and will not be stolen.
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Low KickNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.
Superpower1201005Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.