349 - Feebas
Type | Ability | |
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(1) Swift Swim (2) Swift Swim (HA) Adaptability |
Evolutions
![]() Feebas | Use Prism Scale | ![]() Milotic |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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20 | 15 | 20 | 10 | 55 | 80 | 200 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Splash | None | None | 40 | ![]() |
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Priority: 0. Does nothing. This move cannot be used while gravity is in effect. |
1 | Tackle | 50 | 100 | 30 | ![]() |
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Priority: 0. Inflicts regular damage. |
1 | Flail | None | 100 | 15 | ![]() |
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Priority: 0. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP |
15 | Water Pulse | 60 | 100 | 20 | ![]() |
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Priority: 0. Has a 20% chance to confuse the target. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM55 | Scald | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 30% chance to burn the target. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM7 | Hail | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
HM3 | Surf | 90 | 100 | 15 | ![]() |
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Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. |
HM5 | Waterfall | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
HM6 | Dive | 100 | 100 | 10 | ![]() |
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Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Dragon Pulse | 90 | None | 10 | ![]() |
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Priority: 0. Bypasses accuracy checks |
Tutor | Iron Tail | 100 | 75 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Defense by one stage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Encounter Locations
Location | Level | Spawn Percent | |
---|---|---|---|
Aspertia City | Fish | 02-08 | 5.0 |
Aspertia City | Fish, Rippling Water | 06-14 | 10.0 |
Clay Tunnel | Surf | 35-40 | 35.0 |
Clay Tunnel | Surf, Rippling Water | 35-40 | 35.0 |
Route 1 | Fish | 40-60 | 30.0 |
Route 1 | Fish, Rippling Water | 55-65 | 65.0 |
Route 13 | Hidden Grotto: Outside Giant Chasm | ?? | 0.25 |
Route 18 | Hidden Grotto | ?? | 2.0 |
The Nature Preserve | Fish | 1-100 | 5.0 |
The Nature Preserve | Fish, Rippling Water | 1-100 | 30.0 |