352 - Kecleon
Type | Ability | |
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(1) Color Change (2) Adaptability (HA) Adaptability |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK+10 | DEF | SPA | SPD | SPE | BST+10 |
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60 | 100 | 70 | 60 | 120 | 40 | 450 |
Wild Hold Items
- 5%: Persim Berry
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Detect | None | None | 5 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. |
1 | Trick | None | 100 | 10 | ![]() |
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Priority: 0. User and target permanently swap held items. |
1 | Astonish | 35 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
1 | Lick | 30 | 100 | 25 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. |
1 | Scratch | 40 | 100 | 35 | ![]() |
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Priority: 0. Inflicts regular damage. |
4 | Bind | 15 | 85 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. |
7 | Shadow Sneak | 40 | 100 | 20 | ![]() |
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Priority: 1. Inflicts regular damage. |
10 | Feint | 30 | 100 | 10 | ![]() |
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Priority: 2. Removes the effects of detect or protect from the target before hitting. This move cannot be copied by mirror move, nor selected by assist or metronome. |
13 | Fury Swipes | 18 | 80 | 15 | ![]() |
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Priority: 0. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
16 | Feint Attack | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
19 | Psybeam | 65 | 100 | 20 | ![]() |
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Priority: 0. Has a 10% chance to confuse the target. |
22 | Slash | 70 | 100 | 15 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
25 | Ancient Power | 60 | 100 | 5 | ![]() |
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Priority: 0. Has a 10% chance to raise all of the user's stats one stage. |
28 | Fake Out | 40 | 100 | 10 | ![]() |
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Priority: 3. Causes the target to flinch. Can only be used on the user's first turn after entering the field. |
32 | Camouflage | None | None | 20 | ![]() |
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Priority: 0. User's type changes according to the terrain. Terrain |
36 | Shadow Claw | 70 | 100 | 90 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
40 | Screech | None | 85 | 40 | ![]() |
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Priority: 0. Lowers the target's Defense by two stages. |
44 | Sucker Punch | 70 | 100 | 5 | ![]() |
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Priority: 1. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist. |
48 | Recover | None | None | 10 | ![]() |
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Priority: 0. Heals the user for half its max HP. |
52 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
56 | Double-Edge | 120 | 100 | 15 | ![]() |
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Priority: 0. User takes 1/3 the damage it inflicts in recoil. |
60 | Foul Play | 95 | 100 | 15 | ![]() |
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Priority: 0. Damage is calculated using the target's attacking stat rather than the user's. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM1 | Hone Claws | None | None | 15 | ![]() |
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Priority: 0. Raises the user's Attack and accuracy by one stage. |
TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM22 | Solar Beam | 120 | 100 | 10 | ![]() |
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Priority: 0. User charges for one turn before attacking. |
TM24 | Thunderbolt | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
TM25 | Thunder | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM28 | Dig | 80 | 100 | 10 | ![]() |
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Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage. |
TM35 | Flamethrower | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM38 | Fire Blast | 110 | 85 | 5 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
TM39 | Rock Tomb | 60 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
TM40 | Aerial Ace | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Attack by one stage. |
TM57 | Charge Beam | 50 | 90 | 15 | ![]() |
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Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage. |
TM59 | Incinerate | 60 | 100 | 15 | ![]() |
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Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM62 | Acrobatics | 55 | 100 | 15 | ![]() |
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Priority: 0. If the user has no held item, this move has double power. |
TM65 | Shadow Claw | 70 | 100 | 90 | ![]() |
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Priority: 0. User's critical hit rate is one level higher when using this move. |
TM67 | Retaliate | 70 | 100 | 5 | ![]() |
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Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power. |
TM70 | Flash | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM77 | Psych Up | None | None | 10 | ![]() |
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Priority: 0. Discards the user's stat changes and copies the target's. This move cannot be copied by mirror move. |
TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Priority: 0. Has a 30% chance to make the target flinch. |
TM83 | Work Up | None | None | 30 | ![]() |
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Priority: 0. Raises the user's Attack and Special Attack by one stage each. |
TM86 | Grass Knot | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM92 | Trick Room | None | None | 5 | ![]() |
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Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. |
TM94 | Rock Smash | 55 | 100 | 15 | ![]() |
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Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist |
HM1 | Cut | 50 | 95 | 30 | ![]() |
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Priority: 0. High Critical Ratio |
HM4 | Strength | 85 | 100 | 10 | ![]() |
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Priority: 0. 10% Raise Attack |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Low Kick | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight |
Tutor | Thunder Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
Tutor | Fire Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Ice Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
Tutor | Magic Coat | None | None | 15 | ![]() |
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Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Foul Play | 95 | 100 | 15 | ![]() |
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Priority: 0. Damage is calculated using the target's attacking stat rather than the user's. |
Tutor | Last Resort | 140 | 100 | 5 | ![]() |
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Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail. |
Tutor | Icy Wind | 55 | 95 | 15 | ![]() |
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Priority: 0. Has a 100% chance to lower the target's Speed by one stage. |
Tutor | Aqua Tail | 100 | 85 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
Tutor | Iron Tail | 100 | 75 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Defense by one stage. |
Tutor | Bind | 15 | 85 | 20 | ![]() |
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Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Knock Off | 65 | 100 | 20 | ![]() |
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Priority: 0. Target loses its held item. |
Tutor | Role Play | None | None | 10 | ![]() |
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Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. |
Tutor | Drain Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Drains half the damage inflicted to heal the user. |
Tutor | After You | None | None | 15 | ![]() |
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Priority: 0. The target will act next this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail. |
Tutor | Trick | None | 100 | 10 | ![]() |
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Priority: 0. User and target permanently swap held items. |
Tutor | Wonder Room | None | None | 10 | ![]() |
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Priority: 0. For five turns (including this one), every Pokémon's Defense and Special Defense are swapped. |
Tutor | Recycle | None | None | 10 | ![]() |
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Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Snatch | None | None | 10 | ![]() |
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Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Stealth Rock | None | None | 20 | ![]() |
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Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Tutor | Skill Swap | None | None | 10 | ![]() |
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Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers. If either Pokémon has multitype or wonder guard, this move will fail. |
Encounter Locations
Location | Level | Spawn Percent | ||
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Route 13 | Hidden Grotto: Outside Giant Chasm | ?? | 3.75 | |
Route 7 | Spring, Summer, Autumn | Dark Grass (Doubles) | 38-42 | 5.0 |
Route 7 | Spring, Summer, Autumn | Grass | 38-41 | 5.0 |
The Nature Preserve | Grass | 01-100 | 5.0 |