Skip to content

370 - Luvdisc

  Type Ability


(1) Swift Swim
(2) Hydration
(HA) Hydration

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak

 
















 

Stats

HP+10ATKDEF+10SPA+50SPDSPE+20BST+90
5330659065117420

Wild Hold Items

  • 50%: Heart Scale
  • 5%: Heart Scale

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Tackle 50 100 30 Priority: 0. Inflicts regular damage.
1 Charm None 100 20 Priority: 0. Lowers the target's Attack by two stages.
4 Water Gun 40 100 25 Priority: 0. Inflicts regular damage.
7 Agility None None 30 Priority: 0. Raises the user's Speed by two stages.
10 Aqua Jet 40 100 20 Priority: 1. Inflicts regular damage.
13 Lucky Chant None None 30 Priority: 0. For five turns, opposing Pokémon cannot score critical hits.
16 Water Pulse 60 100 20 Priority: 0. Has a 20% chance to confuse the target.
19 Draining Kiss 70 100 10 Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
22 Attract None 100 15 Priority: 0. Causes the target (req. opposite gender) to fall in love with the user, giving it a 50% chance to do nothing each turn.
25 Flail None 100 15 Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP
28 Heart Stamp 75 100 15 Priority: 0. Has a 30% chance to make the target flinch.
31 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34 Captivate None 100 20 Priority: 0. Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
37 Moonblast 95 100 15 Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
40 Aqua Ring None None 20 Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends.

This effect is passed on by baton pass.
43 Bounce 85 85 5 Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
46 Safeguard None None 25 Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
50 Hydro Pump 110 80 5 Priority: 0. Inflicts regular damage.
55 Heart Swap None None 10 Priority: 0. User swaps its stat modifiers with the target.
60 Lovely Kiss None 75 10 Priority: 0. Puts the target to sleep.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100 10 Priority: 0. Has a 10% chance to freeze the target.
TM14 Blizzard 110 70 5 Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM32 Dazzling Gleam 80 100 10 Priority: 0. Inflicts regular damage.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM51 Wave Crash 110 100 5 Priority: 0. Damages user 1/3 recoil damage
TM55 Scald 80 100 10 Priority: 0. Has a 30% chance to burn the target.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM60 Quash None 100 15 Priority: 0. Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
TM7 Hail None None 10 Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM77 Psych Up None None 10 Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM79 Frost Breath 50 90 10 Priority: 0. Always scores a critical hit.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3 Surf 90 100 15 Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5 Waterfall 80 100 10 Priority: 0. Has a 20% chance to make the target flinch.
HM6 Dive 100 100 10 Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Bounce 85 85 5 Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Tutor Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Encounter Locations

Location     Level Spawn Percent
Humilau City Fish   50-55 70.0
Humilau City Fish, Rippling Water   50-55 30.0
Route 13 Fish   40-46 5.0
Route 13 Fish, Rippling Water   40-46 5.0
Route 13 Hidden Grotto: Near Cobalion's Grove   ?? 1.0
Route 13 Surf   40-46 60.0
Route 4 Fish   10-20 30.0
Route 4 Fish, Rippling Water   15-25 30.0
Seaside Cave Upper Floor Fish 35-45 70.0
Seaside Cave Upper Floor Fish, Rippling Water 40-50 35.0
Undella Town Fish   40-46 10.0
Undella Town Fish, Rippling Water   40-46 30.0