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370 - Luvdisc

TypeAbility

(1) Swift Swim
(2) Hydration
(HA) Hydration
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP +10
53
ATK
30
DEF +10
65
SPA +50
90
SPD
65
SPE +20
117
BST +90
420

Wild Hold Items

  • 50%: Heart Scale
  • 5%: Heart Scale

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
1Tackle5010030Priority: 0. Inflicts regular damage.
4Water Gun4010025Priority: 0. Inflicts regular damage.
7AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
10Aqua Jet4010020Priority: 1. Inflicts regular damage.
13Lucky ChantNoneNone30Priority: 0. For five turns, opposing Pokémon cannot score critical hits.
16Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
19Draining Kiss7010010Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
22AttractNone10015Priority: 0. Causes the target (req. opposite gender) to fall in love with the user, giving it a 50% chance to do nothing each turn.
25FlailNone10015Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
28Heart Stamp7510015Priority: 0. Has a 30% chance to make the target flinch.
31Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34CaptivateNone10020Priority: 0. Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail.
37Moonblast9510015Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
40Aqua RingNoneNone20Priority: 0. Restores 1/16 of the user's max HP at the end of each turn. If the user leaves the field, this effect ends.

This effect is passed on by baton pass.
43Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
46SafeguardNoneNone25Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
50Hydro Pump110805Priority: 0. Inflicts regular damage.
55Heart SwapNoneNone10Priority: 0. User swaps its stat modifiers with the target.
60Lovely KissNone7510Priority: 0. Puts the target to sleep.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM51Wave Crash1101005Priority: 0. Damages user 1/3 recoil damage
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM60QuashNone10015Priority: 0. Forces the target to act last this turn, regardless of Speed or move priority. If the target has already acted this turn, this move will fail.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM79Frost Breath509010Priority: 0. Always scores a critical hit.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Humilau City Fish   50-55 70.0
Humilau City Fish, Rippling Water   50-55 30.0
Route 13 Fish   40-46 5.0
Route 13 Fish, Rippling Water   40-46 5.0
Route 13 Hidden Grotto: Near Cobalion's Grove   ?? 1.0
Route 13 Surf   40-46 60.0
Route 4 Fish   10-20 30.0
Route 4 Fish, Rippling Water   15-25 30.0
Seaside Cave Upper Floor Fish 35-45 70.0
Seaside Cave Upper Floor Fish, Rippling Water 40-50 35.0
Undella Town Fish   40-46 10.0
Undella Town Fish, Rippling Water   40-46 30.0