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372 - Shelgon

TypeAbility
(1) Rock Head
(2) Overcoat
(HA) Overcoat
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Bagon
Level 30
Shelgon
Level 50
Salamence

Stats

HP
65
ATK
95
DEF
100
SPA
60
SPD
50
SPE
50
BST
420

Wild Hold Items

  • 5%: Dragon Fang

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1LeerNone10030Priority: 0. Lowers the target's Defense by one stage.
1Rage2010020Priority: 0. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage.
1Twister5010020Priority: 0. Has a 20% chance to make each target flinch.

If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.
1WishNoneNone10Priority: 0. At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.
3Ember4010025Priority: 0. Has a 10% chance to burn the target.
7Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
10Bite6010020Priority: 0. Has a 30% chance to make the target flinch.
12Defense CurlNoneNone40Priority: 0. Raises user's Defense by one stage.

After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
14Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
16Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
18Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
20Fire Fang659515Priority: 0. Has a 10% chance to burn the target and a separate 10% chance to make the target flinch.
22Dragon RageNone10010Priority: 0. Inflicts exactly 40 damage.
24Crunch8010010Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
27Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
30Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
34Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
38Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
42Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
46Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
50Raging Fury9510010Priority: 0. Confuses user when subsides (like Outrage)
54Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
58Hydro Pump110805Priority: 0. Inflicts regular damage.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM2Dragon Claw8510010Priority: 0. High Critical Ratio
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM65Shadow Claw7010090Priority: 0. User's critical hit rate is one level higher when using this move.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Draco Meteor130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Hyper Voice9010010Priority: 0. Inflicts regular damage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Mistralton Cave 3F Cave 36-38 5.0
Pinwheel Forest - Outside Hidden Grotto: Challenger's Rock   ?? 3.75
Victory Road Connecting Caves II, Dragons Cave 59-62 5.0