Skip to content

420 - Cherubi

  Type Ability

(1) Chlorophyll

Evolutions


Cherubi
Level 18
Cherrim

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HP+10ATKDEF+15SPASPDSPE+5BST+30
553560625340305

Wild Hold Items

  • 5%: Miracle Seed

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Absorb 35 100 25 Priority: 0. Drains half the damage inflicted to heal the user.
1 Tackle 50 100 30 Priority: 0. Inflicts regular damage.
3 Tickle None 100 20 Priority: 0. Lowers the target's Attack and Defense by one stage.
5 Defense Curl None None 40 Priority: 0. Raises user's Defense by one stage.

After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
8 Leech Seed None 90 10 Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
10 Stun Spore None 90 20 Priority: 0. Paralyzes the target.
12 Magical Leaf 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
14 Nature Power None None 20 Priority: 0. Uses another move chosen according to the terrain.
16 Draining Kiss 70 100 10 Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
18 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
21 Aromatherapy None None 5 Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
24 Mega Drain 65 100 15 Priority: 0. Drains half the damage inflicted to heal the user.
27 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
30 Leaf Tornado 70 100 10 Priority: 0. Has a 30% chance to drop target's Accuracy by one stage
34 Magic Coat None None 15 Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
38 Grass Whistle None 65 15 Priority: 0. Puts the target to sleep.
42 Heal Pulse None None 10 Priority: 0. Heals the target for half its max HP.
46 Rollout 40 90 20 Priority: 0. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends.
50 Play Rough 90 90 10 Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
55 Healing Wish None None 10 Priority: 0. User faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.
60 Double-Edge 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil.
65 Leaf Storm 130 90 5 Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19 Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM22 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM32 Dazzling Gleam 80 100 10 Priority: 0. Inflicts regular damage.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53 Energy Ball 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Weather Ball 50 100 10 Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM75 Swords Dance None None 20 Priority: 0. Raises the user's Attack by two stages.
TM86 Grass Knot None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Seed Bomb 80 100 15 Priority: 0. Inflicts regular damage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Synthesis None None 5 Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Tutor Giga Drain 80 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
Tutor Worry Seed None 100 10 Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
Tutor Helping Hand None None 20 Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Encounter Locations

Location     Level Spawn Percent
Route 12 Grass   43-45 10.0
Route 20 Summer Dark Grass (Doubles) 11-14 4.0
Route 20 Summer Grass 05-07 5.0