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421 - Cherrim

TypeAbility
(1) Flower Gift
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Cherubi
Level 18
Cherrim

Stats

HP
70
ATK -15
45
DEF
70
SPA +20
107
SPD +5
83
SPE +5
90
BST +15
465

Wild Hold Items

  • 5%: Miracle Seed

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Absorb3510025Priority: 0. Drains half the damage inflicted to heal the user.
1Tackle5010030Priority: 0. Inflicts regular damage.
3TickleNone10020Priority: 0. Lowers the target's Attack and Defense by one stage.
5Defense CurlNoneNone40Priority: 0. Raises user's Defense by one stage.

After this move is used, the power of ice ball and rollout are doubled until the user leaves the field.
8Leech SeedNone9010Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
10Stun SporeNone9020Priority: 0. Paralyzes the target.
12Magical Leaf60None20Priority: 0. Ignores accuracy and evasion modifiers.
14Nature PowerNoneNone20Priority: 0. Uses another move chosen according to the terrain.
16Draining Kiss7010010Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
18Petal Dance12010010Priority: 0. User is forced to attack with this move for 2–3 turns. After the last hit, the user becomes confused.
Safeguard does not protect against the confusion from this move.
18Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
20GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
22AromatherapyNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
25Mega Drain6510015Priority: 0. Drains half the damage inflicted to heal the user.
28Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
31Leaf Tornado7010010Priority: 0. Has a 30% chance to drop target's Accuracy by one stage
35Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
39Grass WhistleNone6515Priority: 0. Puts the target to sleep.
43Heal PulseNoneNone10Priority: 0. Heals the target for half its max HP.
47Rollout409020Priority: 0. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends.
51Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
56Healing WishNoneNone10Priority: 0. User faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.
62Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
67Leaf Storm130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM56Weather Ball5010010Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM75Swords DanceNoneNone20Priority: 0. Raises the user's Attack by two stages.
TM85Play Rough909010Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Encounter Locations

Location   Level Spawn Percent
Route 12 Dark Grass (Doubles) 44-46 10.0