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422 - Shellos

TypeAbility
(1) Sticky Hold
(2) Storm Drain
(HA) Sand Force
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Shellos
Level 30
Gastrodon

Stats

HP
76
ATK
48
DEF
48
SPA
57
SPD
62
SPE
34
BST
325

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Mud-Slap3010020Priority: 0. Has a 100% chance to lower the target's accuracy by one stage.
1Water Gun4010025Priority: 0. Inflicts regular damage.
7HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
10Whirlpool358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

If the target is in the first turn of dive, this move will hit with double power.
12Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
14YawnNoneNone10Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
16Sludge7010015Priority: 0. Has a 30% chance to poison the target.
18Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
20StockpileNoneNone20Priority: 0. Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied.

If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
22SwallowNoneNone10Priority: 0. Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.
24Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
26Clear Smog50None15Priority: 0. All of the target's stat modifiers are reset to zero.
28Muddy Water908510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
30Mud Bomb658510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
31CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
34Brine6510010Priority: 0. If the target has less than half its max HP remaining, this move has double power.
37CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
37Mirror CoatNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. Type immunity applies.
40Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
40AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
44Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
48RecoverNoneNone10Priority: 0. Heals the user for half its max HP.
52Hydro Pump110805Priority: 0. Inflicts regular damage.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Encounter Locations

Form Location     Level Spawn Percent
East Giants Chasm Entrance Cave Fish 50-60 30.0
East Giants Chasm Entrance Cave Surf 50-60 70.0
East Giants Chasm Kyurems Cave Fish 50-60 30.0
East Giants Chasm Kyurems Cave Surf 50-60 70.0
East Route 13 Hidden Grotto: Outside Giant Chasm   ?? 3.75
East Route 23 Surf   55-65 30.0
East Route 23 Surf, Rippling Water   55-65 60.0
West Relic Passage Center Surf 25-35 70.0
West Relic Passage Center Surf, Rippling Water 25-35 60.0
West Route 13 Hidden Grotto: Outside Giant Chasm   ?? 3.75
West Virbank Complex - Outside Grass   14-15 5.0