Skip to content

423 - Gastrodon

TypeAbility

(1) Sticky Hold
(2) Storm Drain
(HA) Sand Force
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Shellos
Level 30
Gastrodon

Stats

HP
111
ATK
83
DEF
68
SPA
92
SPD
82
SPE
39
BST
475

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1MementoNone10010Priority: 0. Lowers the target's Attack and Special Attack by two stages. User faints.
1Water Gun4010025Priority: 0. Inflicts regular damage.
7HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
10Whirlpool358515Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

If the target is in the first turn of dive, this move will hit with double power.
12Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
14YawnNoneNone10Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
16Sludge7010015Priority: 0. Has a 30% chance to poison the target.
18Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
20StockpileNoneNone20Priority: 0. Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied.

If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
22SwallowNoneNone10Priority: 0. Heals the user depending on the amount of energy stored by stockpile: 1/4 its max HP after one use, 1/2 its max HP after two uses, or fully after three uses. Stored energy is consumed, and the user's Defense and Special Defense are reset to what they would be if stockpile had not been used. If the user has no energy stored, this move will fail.
24Ancient Power601005Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
26Clear Smog50None15Priority: 0. All of the target's stat modifiers are reset to zero.
28Muddy Water908510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
30Mud Bomb658510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
33CurseNoneNone10Priority: 0. If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn.
Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each.

The curse effect is passed on by baton pass.

This move cannot be copied by mirror move.
37Brine6510010Priority: 0. If the target has less than half its max HP remaining, this move has double power.
41CounterNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a physical move this turn. Inflicts twice the damage that move did to the user.
41Mirror CoatNone10020Priority: -5. Targets the last opposing Pokémon to hit the user with a special move this turn. Inflicts twice the damage that move did to the user. Type immunity applies.
45Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
45AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
49Body Slam8510015Priority: 0. Has a 30% chance to paralyze the target.
53RecoverNoneNone10Priority: 0. Heals the user for half its max HP.
57Hydro Pump110805Priority: 0. Inflicts regular damage.
61Trump CardNoneNone5Priority: 0. Power is determined by the PP remaining for this move, after its PP cost is deducted. Ignores accuracy and evasion modifiers.

PP remaining | Power
------------ | ----:
4 or more | 40
3 | 50
2 | 60
1 | 80
0 | 200

If this move is activated by another move, the activating move's PP is used to calculate power.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM34Sludge Wave9510010Priority: 0. Has a 10% chance to poison the target.
TM36Sludge Bomb9010010Priority: 0. Has a 30% chance to poison the target.
TM37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM41Infestation2010020Priority: 0. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM55Scald8010010Priority: 0. Has a 30% chance to burn the target.
TM56Weather Ball5010010Priority: 0. If a weather move is active, this move has double power, and its type becomes the type of the weather move.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM71Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM4Strength8510010Priority: 0. 10% Raise Attack
HM5Waterfall8010010Priority: 0. Has a 20% chance to make the target flinch.
HM6Dive10010010Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
BlockNoneNone5Priority: 0. The target cannot switch out normally.
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.

Pre-Evolution Moves

Species Method Move
Shellos Lvl 1 Mud-Slap

Encounter Locations

Form Location     Level Spawn Percent
East Giants Chasm Entrance Cave Fish, Rippling Water 50-60 5.0
East Giants Chasm Entrance Cave Surf, Rippling Water 50-60 30.0
East Giants Chasm Kyurems Cave Fish, Rippling Water 50-60 5.0
East Giants Chasm Kyurems Cave Surf, Rippling Water 50-60 30.0
East Route 23 Surf   55-65 5.0
East Route 23 Surf, Rippling Water   55-65 10.0
West Icirrus City Surf   55-65 5.0
West Icirrus City Surf, Rippling Water   60-70 30.0
West Icirrus City Swamps   64 5.0
West Icirrus City Swamps   65 5.0
West Icirrus City Swamps   66 4.0
West Icirrus City Swamps   67 4.0
West Icirrus City Swamps   68 1.0
West Icirrus City Swamps   63 1.0
West Relic Passage Center Surf 25-35 10.0
West Route 8, Moor of Icirrus Surf   55-65 9.0
West Route 8, Moor of Icirrus Surf, Rippling Water   60-70 30.0
West Route 8, Moor of Icirrus Swamps   65 4.0
West Route 8, Moor of Icirrus Swamps   66 1.0