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443 - Gible

TypeAbility

(1) Sand Veil
(2) Rough Skin
(HA) Rough Skin
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Gible
Level 24
Gabite
Level 48
Garchomp

Stats

HP
58
ATK
70
DEF
45
SPA
40
SPD
45
SPE
42
BST
300

Wild Hold Items

  • 5%: Haban Berry

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
1Tackle5010030Priority: 0. Inflicts regular damage.
7Dragon Breath7010020Priority: 0. Has a 30% chance to paralyze the target.
10Mud Shot559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
13Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
16Breaking Swipe6010015Priority: 0. Lowers the target's Attack by one stage.
19Scorching Sands7010010Priority: 0. Inflicts regular damage.
22Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
25Slash7010015Priority: 0. User's critical hit rate is one level higher when using this move.
28Scary FaceNone10010Priority: 0. Lowers the target's Speed by two stages.
31Dual Chop409015Priority: 0. Hits twice in one turn.
34Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
40Dragon Rush1008010Priority: 0. Has a 20% chance to make the target flinch.
43Raging Fury9510010Priority: 0. Confuses user when subsides (like Outrage)
46Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
50Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM1Hone ClawsNoneNone15Priority: 0. Raises the user's Attack and accuracy by one stage.
TM2Dragon Claw8510010Priority: 0. High Critical Ratio
TM5RoarNoneNone20Priority: -6. Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM26Earthquake10010010Priority: 0. Inflicts regular damage.

If the target is in the first turn of dig, this move will hit with double power.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM37SandstormNoneNone10Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM39Rock Tomb609515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM40Aerial Ace60None20Priority: 0. Ignores accuracy and evasion modifiers.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM65Shadow Claw7010090Priority: 0. User's critical hit rate is one level higher when using this move.
TM71Stone Edge100805Priority: 0. User's critical hit rate is one level higher when using this move.
TM78Bulldoze6010020Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
TM80Rock Slide759010Priority: 0. Has a 30% chance to make the target flinch.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM87Rock Climb809510Priority: 0. Has a 20% chance to confuse the target.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist
HM1Cut509530Priority: 0. High Critical Ratio
HM4Strength8510010Priority: 0. 10% Raise Attack

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Draco Meteor130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
Dragon Pulse90None10Priority: 0. Bypasses accuracy checks
Earth Power9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
Iron Head8010015Priority: 0. Has a 30% chance to make the target flinch.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Outrage12010010Priority: 0. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Stealth RockNoneNone20Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves.

rapid spin removes this effect from its user's side of the field.

Encounter Locations

Location     Level Spawn Percent
Relic Passage Castelia City Exit Cave 19-20 5.0
Route 6 Spring, Summer, Autumn Hidden Grotto: Mistralton Cave Entrance ?? 0.33
Route 6 Winter Hidden Grotto: Mistralton Cave Entrance ?? 0.33