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479 - Rotom

Rotom

  Type Ability


(1) Levitate

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak


 















 

Stats

HPATKDEFSPASPDSPE+10BST+10
5050779577101450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Trick None 100 10 Priority: 0. User and target permanently swap held items.
1 Nasty Plot None None 20 Priority: 0. Raises the user's Special Attack by two stages.
1 Astonish 35 100 15 Priority: 0. Has a 30% chance to make the target flinch.
1 Thunder Wave None 90 20 Priority: 0. Paralyzes the target.
1 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.
7 Confuse Ray None 100 10 Priority: 0. Confuses the target.
10 Shock Wave 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
13 Double Team None None 15 Priority: 0. Raises the user's evasion by one stage.
16 Ominous Wind 60 100 5 Priority: 0. Has a 10% chance to raise all of the user's stats one stage.
19 Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
22 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
25 Charge Beam 50 90 15 Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
28 Will-O-Wisp None 85 15 Priority: 0. Burns the target.
31 Electro Ball None 100 10 Priority: 0. The greater the user's Speed compared to the target's, the higher power this move has, to a maximum of 150.

User's Speed
34 Hex 65 100 15 Priority: 0. If the target has a major status ailment, this move has double power.
37 Charge None None 20 Priority: 0. Raises the user's Special Defense by one stage. If the user uses an electric move next turn, its power will be doubled.
40 Discharge 80 100 15 Priority: 0. Has a 30% chance to paralyze the target.
43 Dark Pulse 80 Never Miss 10 Priority: 0. Has a 20% chance to make the target flinch.
46 Pain Split None None 20 Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
50 Shadow Ball 80 100 10 Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
55 Thunderbolt 90 100 10 Priority: 0. Has a 10% chance to paralyze the target.
60 Stored Power 20 100 10 Priority: 0. Power is increased by 100% its original value for every stage any of the user's stats have been raised. Accuracy, evasion, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM16 Light Screen None None 30 Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM24 Thunderbolt 90 100 10 Priority: 0. Has a 10% chance to paralyze the target.
TM25 Thunder 110 70 5 Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM30 Shadow Ball 80 100 10 Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM33 Reflect None None 20 Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM57 Charge Beam 50 90 15 Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM61 Will-O-Wisp None 85 15 Priority: 0. Burns the target.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM72 Volt Switch 70 100 20 Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain. ingrain's effect will end.
TM73 Thunder Wave None 90 20 Priority: 0. Paralyzes the target.
TM77 Psych Up None None 10 Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Signal Beam 75 100 15 Priority: 0. Has a 10% chance to confuse the target.
Tutor Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Tutor Electroweb 55 95 15 Priority: 0. Lowers the target's Speed by one stage.
Tutor Dark Pulse 80 Never Miss 10 Priority: 0. Has a 20% chance to make the target flinch.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Pain Split None None 20 Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Tutor Spite None 100 10 Priority: 0. Lowers the PP of the target's last used move by 4. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if its last used move has 0 PP remaining, this move will fail.
Tutor Trick None 100 10 Priority: 0. User and target permanently swap held items.
Tutor Snatch None None 10 Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.

If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.

If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Heat

  Type


Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
 

















Stats

HPATKDEFSPASPDSPEBST
506510710510786520

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
4 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.

Wash

  Type


Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
 

















 

Stats

HPATKDEFSPASPDSPEBST
506510710510786520

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
4 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.

Frost

  Type


Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HPATKDEFSPASPDSPEBST
506510710510786520

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
4 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.

Fan

  Type Ability


(1) Motor Drive

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak

 
















 

Stats

HPATKDEFSPASPDSPEBST
506510710510786520

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
4 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.

Mow

  Type


Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
 

















 

Stats

HPATKDEFSPASPDSPEBST
506510710510786520

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
4 Thunder Shock 40 100 25 Priority: 0. Has a 10% chance to paralyze the target.