481 - Mesprit
Type | Ability | |
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(1) Levitate |
Defenses
Immune | 0.25x Resist | 0.5x Resist | Neutral | 2x Weak | 4x Weak |
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Stats
HP | ATK | DEF | SPA | SPD | SPE | BST |
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80 | 105 | 105 | 105 | 105 | 80 | 580 |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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1 | Moonblast | 95 | 100 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage. |
1 | Healing Wish | None | None | 10 | ![]() |
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Priority: 0. User faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead. |
1 | Confusion | 50 | 100 | 20 | ![]() |
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Priority: 0. Has a 10% chance to confuse the target. |
6 | Imprison | None | None | 10 | ![]() |
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Priority: 0. Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. |
10 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
14 | Swift | 60 | None | 20 | ![]() |
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Priority: 0. Ignores accuracy and evasion modifiers. |
18 | Lucky Chant | None | None | 30 | ![]() |
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Priority: 0. For five turns, opposing Pokémon cannot score critical hits. |
22 | Future Sight | 120 | 100 | 10 | ![]() |
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Priority: 0. Inflicts typeless regular damage at the end of the third turn, starting with this one. This move cannot score a critical hit. If the target switches out, its replacement will be hit instead. Damage is calculated at the time this move is used; stat changes and switching out during the delay won't change the damage inflicted. |
26 | Zen Headbutt | 80 | 90 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
30 | Natural Gift | None | 100 | 15 | ![]() |
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Priority: 0. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail. |
34 | Copycat | None | None | 20 | ![]() |
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Priority: 0. Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself, nor roar nor whirlwind. |
38 | Extrasensory | 80 | 100 | 15 | ![]() |
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Priority: 0. Has a 10% chance to make the target flinch. |
42 | Charm | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's Attack by two stages. |
46 | Recover | None | None | 10 | ![]() |
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Priority: 0. Heals the user for half its max HP. |
50 | Psychic | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
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TM10 | Hidden Power | 60 | 100 | 15 | ![]() |
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Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. |
TM11 | Sunny Day | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to sunshine for five turns. |
TM13 | Ice Beam | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
TM14 | Blizzard | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. During hail, this move has 100% accuracy. |
TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM16 | Light Screen | None | None | 30 | ![]() |
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Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. |
TM17 | Protect | None | None | 10 | ![]() |
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Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. |
TM18 | Rain Dance | None | None | 5 | ![]() |
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Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. |
TM20 | Tri Attack | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to burn, freeze, or paralyze the target. One of these effects is selected at random; they do not each have independent chances to occur. |
TM21 | Frustration | None | 100 | 20 | ![]() |
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Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM24 | Thunderbolt | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
TM25 | Thunder | 110 | 70 | 5 | ![]() |
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Priority: 0. Has a 30% chance to paralyze the target. During rain dance, this move has 100% accuracy. During sunny day, this move has 50% accuracy. |
TM27 | Return | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with happiness, given by happiness * 2 / 5 , to a maximum of 102. Power bottoms out at 1. |
TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM3 | Psyshock | 80 | 100 | 10 | ![]() |
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Priority: 0. Damage calculation always uses the target's Defense, regardless of this move's damage class. |
TM30 | Shadow Ball | 80 | 100 | 10 | ![]() |
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Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage. |
TM32 | Dazzling Gleam | 80 | 100 | 10 | ![]() |
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Priority: 0. Inflicts regular damage. |
TM33 | Reflect | None | None | 20 | ![]() |
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Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. |
TM37 | Sandstorm | None | None | 10 | ![]() |
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Priority: 0. Changes the weather to a sandstorm for five turns. Pokémon that are not ground, rock, or steel take 1/16 their max HP at the end of every turn. Every rock Pokémon's original Special Defense is raised by 50% for the duration of this effect. |
TM4 | Calm Mind | None | None | 10 | ![]() |
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Priority: 0. Raises the user's Special Attack and Special Defense by one stage each. |
TM42 | Facade | 70 | 100 | 20 | ![]() |
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Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. |
TM44 | Rest | None | None | 10 | ![]() |
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Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. |
TM45 | Power-Up Punch | 50 | 100 | 20 | ![]() |
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Priority: 0. Raises the user's Attack by one stage. |
TM53 | Energy Ball | 90 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage. |
TM57 | Charge Beam | 50 | 90 | 15 | ![]() |
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Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage. |
TM6 | Toxic | None | 90 | 10 | ![]() |
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Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. |
TM62 | Acrobatics | 55 | 100 | 15 | ![]() |
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Priority: 0. If the user has no held item, this move has double power. |
TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn. |
TM70 | Flash | None | 100 | 20 | ![]() |
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Priority: 0. Lowers the target's accuracy by one stage. |
TM73 | Thunder Wave | None | 90 | 20 | ![]() |
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Priority: 0. Paralyzes the target. |
TM77 | Psych Up | None | None | 10 | ![]() |
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Priority: 0. Discards the user's stat changes and copies the target's. This move cannot be copied by mirror move. |
TM85 | Play Rough | 90 | 90 | 10 | ![]() |
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Priority: 0. Has a 10% chance to lower the target's Attack by one stage. |
TM86 | Grass Knot | None | 100 | 20 | ![]() |
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Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120. |
TM89 | U-turn | 70 | 100 | 20 | ![]() |
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Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out. The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used. This move may be used even if the user is under the effect of ingrain. |
TM90 | Substitute | None | None | 10 | ![]() |
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Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. |
TM92 | Trick Room | None | None | 5 | ![]() |
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Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect | |
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Tutor | Signal Beam | 75 | 100 | 15 | ![]() |
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Priority: 0. Has a 10% chance to confuse the target. |
Tutor | Thunder Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to paralyze the target. |
Tutor | Fire Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to burn the target. |
Tutor | Ice Punch | 75 | 100 | 10 | ![]() |
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Priority: 0. Has a 10% chance to freeze the target. |
Tutor | Magic Coat | None | None | 15 | ![]() |
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Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user. defog, memento, and teeter dance are not reflected. attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected. This move cannot be copied by mirror move. |
Tutor | Zen Headbutt | 80 | 90 | 10 | ![]() |
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Priority: 0. Has a 20% chance to make the target flinch. |
Tutor | Iron Tail | 100 | 75 | 15 | ![]() |
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Priority: 0. Has a 30% chance to lower the target's Defense by one stage. |
Tutor | Snore | 50 | 100 | 15 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. |
Tutor | Knock Off | 65 | 100 | 20 | ![]() |
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Priority: 0. Target loses its held item. |
Tutor | Role Play | None | None | 10 | ![]() |
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Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers. If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail. |
Tutor | Helping Hand | None | None | 20 | ![]() |
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Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by mirror move, nor selected by assist or metronome. |
Tutor | Trick | None | 100 | 10 | ![]() |
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Priority: 0. User and target permanently swap held items. |
Tutor | Magic Room | None | None | 10 | ![]() |
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Priority: 0. For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items. |
Tutor | Wonder Room | None | None | 10 | ![]() |
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Priority: 0. For five turns (including this one), every Pokémon's Defense and Special Defense are swapped. |
Tutor | Recycle | None | None | 10 | ![]() |
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Priority: 0. User recovers the last item consumed by the user or a Pokémon in its position on the field. The item must be used again before it can be recovered by this move again. If the user is holding an item, this move fails. Items taken or given away by covet, knock off, switcheroo, thief, or trick may not be recovered. |
Tutor | Stealth Rock | None | None | 20 | ![]() |
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Priority: 0. Spreads sharp rocks around the opposing field, damaging any Pokémon that enters the field for 1/8 its max HP. This damage is affected by the entering Pokémon's susceptibility to rock moves. rapid spin removes this effect from its user's side of the field. |
Tutor | Sleep Talk | None | None | 10 | ![]() |
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Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. |
Tutor | Skill Swap | None | None | 10 | ![]() |
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Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers. If either Pokémon has multitype or wonder guard, this move will fail. |