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494 - Victini

TypeAbility

(1) Victory Star
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP
100
ATK
100
DEF
100
SPA
100
SPD
100
SPE
100
BST
600

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Focus EnergyNoneNone20Priority: 0. User's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail.

This effect is passed on by baton pass.
1Secret Power7010020Priority: 0. Has a 30% chance to inflict an effect chosen according to the terrain.

Terrain | Effect
-------------- | -------------------------------------------------------------
Building | Paralyzes target
Cave | Makes target flinch
Deep water | Lowers target's Attack by one stage
Desert | Lowers target's accuracy by one stage
Grass | Puts target to sleep
Mountain | Makes target flinch
Road | Lowers target's accuracy by one stage
Shallow water | Lowers target's Attack by one stage
Snow | Freezes target
Tall grass | Puts target to sleep

In Pokémon Battle Revolution:

Terrain | Effect
-------------- | -------------------------------------------------------------
Courtyard | Paralyzes target
Crystal | Makes target flinch
Gateway | Lowers target's Attack by one stage
Magma | Makes target flinch
Main Street | Paralyzes target
Neon | Paralyzes target
Stargazer | Makes target flinch
Sunny Park | Puts target to sleep
Sunset | Lowers target's accuracy by one stage
Waterfall | Puts target to sleep
4Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
8Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
12Quick Attack4010020Priority: 1. Inflicts regular damage.
16Confusion5010020Priority: 0. Has a 10% chance to confuse the target.
20Headbutt7010015Priority: 0. Has a 30% chance to make the target flinch.
24Stored Power2010010Priority: 0. Power is increased by 100% its original value for every stage any of the user's stats have been raised. Accuracy, evasion, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×.
28Flame Burst7010015Priority: 0. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max HP.
32Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
36ReversalNone10015Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP | Power
-----------------------: | ----:
0– 1 | 200
2– 5 | 150
6–12 | 100
13–21 | 80
22–42 | 40
43–64 | 20
40Blaze Kick8510010Priority: 0. User's critical hit rate is one level higher when using this move. Has a 10% chance to burn the target.
44Psyshield Bash709510Priority: 0. Rasies the user's Defense and Special Defense by one stage.
48Inferno100655Priority: 0. Has a 100% chance to burn the target.
52AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
56Scorching Sands7010010Priority: 0. Inflicts regular damage.
56Searing Shot1001005Priority: 0. Has a 30% chance to burn the target.
60Fusion Bolt1001005Priority: 0. If a friendly Pokémon used fusion flare earlier this turn, this move has double power.
60Fusion Flare1001005Priority: 0. If a friendly Pokémon used fusion bolt earlier this turn, this move has double power.
64Flare Blitz12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil. Has a 10% chance to burn the target. Frozen Pokémon may use this move, in which case they will thaw.
68Glaciate8510010Priority: 0. Lowers the target's Speed by one stage.
72V-create180955Priority: 0. Lowers the user's Defense, Special Defense, and Speed by one stage each.
76Final GambitNone1005Priority: 0. Inflicts damage equal to the user's remaining HP. User faints.
80Blue Flare130855Priority: 0. Has a 20% chance to burn the target.
80Bolt Strike130855Priority: 0. Has a 20% chance to paralyze the target.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM3Psyshock8010010Priority: 0. Damage calculation always uses the target's Defense, regardless of this move's damage class.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM29Psychic9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM31Brick Break7510015Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM43Flame Charge6010020Priority: 0. Raises the user's Speed by one stage.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM48Mystical Fire7510010Priority: 0. Has a 100% chance to lower the target's Special Attack by one stage.
TM50Overheat130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.
TM52Focus Blast120705Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM61Will-O-WispNone8515Priority: 0. Burns the target.
TM62Acrobatics5510015Priority: 0. If the user has no held item, this move has double power.
TM68Giga Impact150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM89U-turn7010020Priority: 0. Inflicts regular damage, then the user immediately switches out, and the trainer selects a replacement Pokémon from the party. If the target faints from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not switch out.

The user may be hit by pursuit when it switches out, if it has been targeted and pursuit has not yet been used.

This move may be used even if the user is under the effect of ingrain.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM92Trick RoomNoneNone5Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
TM94Rock Smash5510015Priority: 0. 100% chance to drop target's Def by one stage. Also boosted by the ability Iron Fist

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Fire Punch7510010Priority: 0. Has a 10% chance to burn the target.
Heat Wave1009010Priority: 0. Has a 10% chance to burn the target.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Role PlayNoneNone10Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers.

If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Skill SwapNoneNone10Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers.

If either Pokémon has multitype or wonder guard, this move will fail.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Thunder Punch7510010Priority: 0. Has a 10% chance to paralyze the target.
TrickNone10010Priority: 0. User and target permanently swap held items.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.