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531 - Audino

TypeAbility

(1) Natural Cure
(2) Regenerator
(HA) Klutz
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Stats

HP
103
ATK
60
DEF
86
SPA
60
SPD
86
SPE
50
BST
445

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Draining Kiss7010010Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
1Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
1Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
1Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
1Pound4010035Priority: 0. Inflicts regular damage.
1PresentNone9015Priority: 0. Randomly uses one of the following effects.

Effect | Chance
-------------------------------------------------- | -----:
Inflicts regular damage with 40 power | 40%
Inflicts regular damage with 80 power | 30%
Inflicts regular damage with 120 power | 10%
Heals the target for 1/4 its max HP | 20%

On average, this move inflicts regular damage with 52 power and heals the target for 1/20 its max HP.
1YawnNoneNone10Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
8After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
11Lucky ChantNoneNone30Priority: 0. For five turns, opposing Pokémon cannot score critical hits.
13SafeguardNoneNone25Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
15BestowNoneNone15Priority: 0. Transfers the user's held item to the target. If the user has no held item, or the target already has a held item, this move will fail.
18Double Slap158510Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
22Heal PulseNoneNone10Priority: 0. Heals the target for half its max HP.
26Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
30Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34AmnesiaNoneNone20Priority: 0. Raises the user's Special Defense by two stages.
38RefreshNoneNone20Priority: 0. Removes a burn, paralysis, or poison from the user.
42Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.
46Simple BeamNone10015Priority: 0. Changes the target's ability to simple.
50Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
53WishNoneNone10Priority: 0. At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.
56Moonblast9510015Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
59EntrainmentNone10015Priority: 0. Changes the target's ability to match the user's. This effect ends when the target leaves battle.
62Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM3Psyshock8010010Priority: 0. Damage calculation always uses the target's Defense, regardless of this move's damage class.
TM4Calm MindNoneNone10Priority: 0. Raises the user's Special Attack and Special Defense by one stage each.
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15Hyper Beam150905Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM24Thunderbolt9010010Priority: 0. Has a 10% chance to paralyze the target.
TM25Thunder110705Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM28Dig8010010Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM29Psychic9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM33ReflectNoneNone20Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM35Flamethrower9010010Priority: 0. Has a 10% chance to burn the target.
TM38Fire Blast110855Priority: 0. Has a 10% chance to burn the target.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45Power-Up Punch5010020Priority: 0. Raises the user's Attack by one stage.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM57Charge Beam509015Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM59Incinerate6010015Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM77Psych UpNoneNone10Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM92Trick RoomNoneNone5Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.
HM3Surf9010015Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Drain Punch7510010Priority: 0. Drains half the damage inflicted to heal the user.
Fire Punch7510010Priority: 0. Has a 10% chance to burn the target.
GravityNoneNone5Priority: 0. For five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop.

Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes.

bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect.

*Bug*: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Hyper Voice9010010Priority: 0. Inflicts regular damage.
Ice Punch7510010Priority: 0. Has a 10% chance to freeze the target.
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron Tail1007515Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Knock Off6510020Priority: 0. Target loses its held item.
Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Low KickNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight | Power
--------------- | ----:
Up to 10kg | 20
Up to 25kg | 40
Up to 50kg | 60
Up to 100kg | 80
Up to 200kg | 100
Above 200kg | 120
Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Pain SplitNoneNone20Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Role PlayNoneNone10Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers.

If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Skill SwapNoneNone10Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers.

If either Pokémon has multitype or wonder guard, this move will fail.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
SnatchNoneNone10Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.

If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.

If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Thunder Punch7510010Priority: 0. Has a 10% chance to paralyze the target.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Zen Headbutt809010Priority: 0. Has a 20% chance to make the target flinch.

Encounter Locations

Location     Level Spawn Percent
Abundant Shrine Shaking Grass   45-46 60.0
Castelia City Gardens Shaking Grass   25 100.0
Dragonspiral Tower Spring, Summer, Autumn Shaking Grass 65 50.0
Dragonspiral Tower Spring, Summer, Autumn Shaking Grass 66 30.0
Dragonspiral Tower Winter Shaking Grass 65 50.0
Dragonspiral Tower Winter Shaking Grass 66 26.0
Dreamyard Surface Shaking Grass 65 50.0
Dreamyard Surface Shaking Grass 66 30.0
Floccesy Ranch Shaking Grass   10-12 40.0
Giants Chasm Plasma Airship Area Shaking Grass 49 90.0
Giants Chasm Route 13 Shaking Grass 54-58 80.0
Lostlorn Forest Shaking Grass   27-30 40.0
P2 Laboratory Shaking Grass   65 50.0
P2 Laboratory Shaking Grass   66 20.0
Pinwheel Forest - Inside Shaking Grass   65 50.0
Pinwheel Forest - Outside Shaking Grass   65 60.0
Pinwheel Forest - Outside Shaking Grass   68 30.0
Reversal Mountain Outside Shaking Grass 40-43 70.0
Route 1 Shaking Grass   65 50.0
Route 1 Shaking Grass   66 20.0
Route 11 Shaking Grass   50-53 80.0
Route 12 Shaking Grass   44-46 75.0
Route 13 Shaking Grass   42-45 75.0
Route 14 Shaking Grass   42-46 80.0
Route 15 Shaking Grass   65 50.0
Route 15 Shaking Grass   66 25.0
Route 16 Shaking Grass   27-30 75.0
Route 18 Shaking Grass   65 50.0
Route 18 Shaking Grass   66 30.0
Route 18 Shaking Grass   67 10.0
Route 19 Shaking Grass   02 60.0
Route 19 Shaking Grass   03 30.0
Route 19 Shaking Grass   04 10.0
Route 2 Shaking Grass   64 50.0
Route 2 Shaking Grass   65 30.0
Route 2 Shaking Grass   66 5.0
Route 20 Autumn Shaking Grass 05 80.0
Route 20 Autumn Shaking Grass 06 10.0
Route 20 Spring Shaking Grass 04 50.0
Route 20 Spring Shaking Grass 05 30.0
Route 20 Spring Shaking Grass 06 10.0
Route 20 Summer Shaking Grass 05 80.0
Route 20 Summer Shaking Grass 06 10.0
Route 20 Winter Shaking Grass 04 50.0
Route 20 Winter Shaking Grass 05 60.0
Route 20 Winter Shaking Grass 06 10.0
Route 22 Shaking Grass   54-58 70.0
Route 23 Shaking Grass   59-62 85.0
Route 3 Shaking Grass   65 50.0
Route 3 Shaking Grass   66 10.0
Route 3 Shaking Grass   67 10.0
Route 3 Shaking Grass   68 10.0
Route 5 Shaking Grass   27-30 75.0
Route 6 Spring, Summer, Autumn Shaking Grass 32-36 60.0
Route 6 Winter Shaking Grass 32-36 65.0
Route 7 Spring, Summer, Autumn Shaking Grass 43-47 100.0
Route 7 Winter Shaking Grass 43-47 100.0
Route 9 Shaking Grass   53-56 70.0
The Nature Preserve Shaking Grass   1-100 70.0
Victory Road Forest Shaking Grass 56 40.0
Victory Road Lower Mountainside Shaking Grass 56 80.0
Victory Road Upper Mountainside Shaking Grass 65 85.0
Village Bridge Shaking Grass   47-49 70.0
Virbank Complex - Inside Shaking Grass   16 55.0
Virbank Complex - Outside Shaking Grass   16 100.0