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531 - Audino

  Type Ability


(1) Natural Cure
(2) Regenerator
(HA) Klutz

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak


 















 

Stats

HPATKDEFSPASPDSPEBST
1036086608650445

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Draining Kiss 70 100 10 Priority: 0. Deals regular damage. Drains 75% of the damage inflicted to heal the user.
1 Heal Bell None None 5 Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
1 Pain Split None None 20 Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
1 Present None 90 15 Priority: 0. Randomly uses one of the following effects.

Effect
1 Helping Hand None None 20 Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
1 Pound 40 100 35 Priority: 0. Inflicts regular damage.
1 Yawn None None 10 Priority: 0. Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers.
8 After You None None 15 Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
11 Lucky Chant None None 30 Priority: 0. For five turns, opposing Pokémon cannot score critical hits.
13 Safeguard None None 25 Priority: 0. Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments.
15 Bestow None None 15 Priority: 0. Transfers the user's held item to the target. If the user has no held item, or the target already has a held item, this move will fail.
18 Double Slap 15 85 10 Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
22 Heal Pulse None None 10 Priority: 0. Heals the target for half its max HP.
26 Covet 60 100 20 Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
30 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
34 Amnesia None None 20 Priority: 0. Raises the user's Special Defense by two stages.
38 Refresh None None 20 Priority: 0. Removes a burn, paralysis, or poison from the user.
42 Zen Headbutt 80 90 10 Priority: 0. Has a 20% chance to make the target flinch.
46 Simple Beam None 100 15 Priority: 0. Changes the target's ability to simple.
50 Double-Edge 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil.
53 Wish None None 10 Priority: 0. At the end of the next turn, user will be healed for half its max HP. If the user is switched out, its replacement will be healed instead for half of the user's max HP. If the user faints or is forcefully switched by roar or whirlwind, this effect will not activate.
56 Moonblast 95 100 15 Priority: 0. Has a 30% chance to lower the target's Special Attack by one stage.
59 Entrainment None 100 15 Priority: 0. Changes the target's ability to match the user's. This effect ends when the target leaves battle.
62 Last Resort 140 100 5 Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day None None 5 Priority: 0. Changes the weather to sunshine for five turns.
TM13 Ice Beam 90 100 10 Priority: 0. Has a 10% chance to freeze the target.
TM14 Blizzard 110 70 5 Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM15 Hyper Beam 150 90 5 Priority: 0. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
TM16 Light Screen None None 30 Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM22 Solar Beam 120 100 10 Priority: 0. User charges for one turn before attacking.
TM24 Thunderbolt 90 100 10 Priority: 0. Has a 10% chance to paralyze the target.
TM25 Thunder 110 70 5 Priority: 0. Has a 30% chance to paralyze the target.

During rain dance, this move has 100% accuracy.

During sunny day, this move has 50% accuracy.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM28 Dig 80 100 10 Priority: 0. User digs underground for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.
TM29 Psychic 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM3 Psyshock 80 100 10 Priority: 0. Damage calculation always uses the target's Defense, regardless of this move's damage class.
TM30 Shadow Ball 80 100 10 Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Dazzling Gleam 80 100 10 Priority: 0. Inflicts regular damage.
TM33 Reflect None None 20 Priority: 0. Reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3.
TM35 Flamethrower 90 100 10 Priority: 0. Has a 10% chance to burn the target.
TM38 Fire Blast 110 85 5 Priority: 0. Has a 10% chance to burn the target.
TM4 Calm Mind None None 10 Priority: 0. Raises the user's Special Attack and Special Defense by one stage each.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM45 Power-Up Punch 50 100 20 Priority: 0. Raises the user's Attack by one stage.
TM49 Echoed Voice 50 100 15 Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM57 Charge Beam 50 90 15 Priority: 0. Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate 60 100 15 Priority: 0. If the target is holding a berry, it's destroyed and cannot be used in response to this move.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM67 Retaliate 70 100 5 Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM70 Flash None 100 20 Priority: 0. Lowers the target's accuracy by one stage.
TM73 Thunder Wave None 90 20 Priority: 0. Paralyzes the target.
TM77 Psych Up None None 10 Priority: 0. Discards the user's stat changes and copies the target's.

This move cannot be copied by mirror move.
TM83 Work Up None None 30 Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86 Grass Knot None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM92 Trick Room None None 5 Priority: -7. For five turns (including this one), slower Pokémon will act before faster Pokémon. Move priority is not affected. Using this move when its effect is already active will end the effect.
TM93 Wild Charge 90 100 10 Priority: 0. Inflicts regular damage without recoil.
HM3 Surf 90 100 15 Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Covet 60 100 20 Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Tutor Signal Beam 75 100 15 Priority: 0. Has a 10% chance to confuse the target.
Tutor Low Kick None 100 20 Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.

Target's weight
Tutor Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Tutor Thunder Punch 75 100 10 Priority: 0. Has a 10% chance to paralyze the target.
Tutor Fire Punch 75 100 10 Priority: 0. Has a 10% chance to burn the target.
Tutor Ice Punch 75 100 10 Priority: 0. Has a 10% chance to freeze the target.
Tutor Magic Coat None None 15 Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Tutor Gravity None None 5 Priority: 0. For five turns (including this one), all immunities to ground moves are disabled. For the duration of this effect, the evasion of every Pokémon on the field is lowered by two stages. Cancels the effects of bounce, fly, and sky drop.

Specifically, flying Pokémon and those with levitate or that have used magnet rise are no longer immune to ground attacks, arena trap, spikes, or toxic spikes.

bounce, fly, sky drop, high jump kick, jump kick, and splash cannot be used while this move is in effect.

Bug: If this move is used during a double or triple battle while Pokémon are under the effect of sky drop, Sky Drop's effect is not correctly canceled on its target, and it remains high in the air indefinitely. As Sky Drop prevents the target from acting, the only way to subsequently remove it from the field is to faint it.
Tutor Last Resort 140 100 5 Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Tutor Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Tutor Zen Headbutt 80 90 10 Priority: 0. Has a 20% chance to make the target flinch.
Tutor Hyper Voice 90 100 10 Priority: 0. Inflicts regular damage.
Tutor Iron Tail 100 75 15 Priority: 0. Has a 30% chance to lower the target's Defense by one stage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Knock Off 65 100 20 Priority: 0. Target loses its held item.
Tutor Role Play None None 10 Priority: 0. User's ability is replaced with the target's until the user leaves the field. Ignores accuracy and evasion modifiers.

If the target has flower gift, forecast, illusion, imposter, multitype, stance change, trace, wonder guard, or zen mode, this move will fail.
Tutor Heal Bell None None 5 Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Tutor Pain Split None None 20 Priority: 0. Changes the user's and target's remaining HP to the average of their current remaining HP.
Tutor Drain Punch 75 100 10 Priority: 0. Drains half the damage inflicted to heal the user.
Tutor After You None None 15 Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Tutor Helping Hand None None 20 Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Tutor Snatch None None 10 Priority: 4. The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag.

If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect.

If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Tutor Skill Swap None None 10 Priority: 0. User and target switch abilities. Ignores accuracy and evasion modifiers.

If either Pokémon has multitype or wonder guard, this move will fail.

Encounter Locations

Location     Level Spawn Percent
Abundant Shrine Shaking Grass   45-46 60.0
Castelia City Gardens Shaking Grass   25 100.0
Dragonspiral Tower Spring, Summer, Autumn Shaking Grass 65 50.0
Dragonspiral Tower Spring, Summer, Autumn Shaking Grass 66 30.0
Dragonspiral Tower Winter Shaking Grass 65 50.0
Dragonspiral Tower Winter Shaking Grass 66 26.0
Dreamyard Surface Shaking Grass 65 50.0
Dreamyard Surface Shaking Grass 66 30.0
Floccesy Ranch Shaking Grass   10-12 40.0
Giants Chasm Plasma Airship Area Shaking Grass 49 90.0
Giants Chasm Route 13 Shaking Grass 54-58 80.0
Lostlorn Forest Shaking Grass   27-30 40.0
P2 Laboratory Shaking Grass   65 50.0
P2 Laboratory Shaking Grass   66 20.0
Pinwheel Forest - Inside Shaking Grass   65 50.0
Pinwheel Forest - Outside Shaking Grass   65 60.0
Pinwheel Forest - Outside Shaking Grass   68 30.0
Reversal Mountain Outside Shaking Grass 40-43 70.0
Route 1 Shaking Grass   65 50.0
Route 1 Shaking Grass   66 20.0
Route 11 Shaking Grass   50-53 80.0
Route 12 Shaking Grass   44-46 75.0
Route 13 Shaking Grass   42-45 75.0
Route 14 Shaking Grass   42-46 80.0
Route 15 Shaking Grass   65 50.0
Route 15 Shaking Grass   66 25.0
Route 16 Shaking Grass   27-30 75.0
Route 18 Shaking Grass   65 50.0
Route 18 Shaking Grass   66 30.0
Route 18 Shaking Grass   67 10.0
Route 19 Shaking Grass   02 60.0
Route 19 Shaking Grass   03 30.0
Route 19 Shaking Grass   04 10.0
Route 2 Shaking Grass   64 50.0
Route 2 Shaking Grass   65 30.0
Route 2 Shaking Grass   66 5.0
Route 20 Autumn Shaking Grass 05 80.0
Route 20 Autumn Shaking Grass 06 10.0
Route 20 Spring Shaking Grass 04 50.0
Route 20 Spring Shaking Grass 05 30.0
Route 20 Spring Shaking Grass 06 10.0
Route 20 Summer Shaking Grass 05 80.0
Route 20 Summer Shaking Grass 06 10.0
Route 20 Winter Shaking Grass 04 50.0
Route 20 Winter Shaking Grass 05 60.0
Route 20 Winter Shaking Grass 06 10.0
Route 22 Shaking Grass   54-58 70.0
Route 23 Shaking Grass   59-62 85.0
Route 3 Shaking Grass   65 50.0
Route 3 Shaking Grass   66 10.0
Route 3 Shaking Grass   67 10.0
Route 3 Shaking Grass   68 10.0
Route 5 Shaking Grass   27-30 75.0
Route 6 Spring, Summer, Autumn Shaking Grass 32-36 60.0
Route 6 Winter Shaking Grass 32-36 65.0
Route 7 Spring, Summer, Autumn Shaking Grass 43-47 100.0
Route 7 Winter Shaking Grass 43-47 100.0
Route 9 Shaking Grass   53-56 70.0
The Nature Preserve Shaking Grass   1-100 70.0
Victory Road Forest Shaking Grass 56 40.0
Victory Road Lower Mountainside Shaking Grass 56 80.0
Victory Road Upper Mountainside Shaking Grass 65 85.0
Village Bridge Shaking Grass   47-49 70.0
Virbank Complex - Inside Shaking Grass   16 55.0
Virbank Complex - Outside Shaking Grass   16 100.0