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548 - Petilil

TypeAbility
(1) Chlorophyll
(2) Own Tempo
(HA) Leaf Guard
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Petilil
Use Sun Stone
Lilligant

Stats

HP
45
ATK
35
DEF
50
SPA
70
SPD
50
SPE
30
BST
280

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Absorb3510025Priority: 0. Drains half the damage inflicted to heal the user.
1Focus EnergyNoneNone20Priority: 0. User's critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail.

This effect is passed on by baton pass.
1SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
4Razor Leaf559525Priority: 0. User's critical hit rate is one level higher when using this move.
7Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.
10Poison PowderNone7520Priority: 0. Poisons the target.
10Sleep PowderNone7515Priority: 0. Puts the target to sleep.
10Stun SporeNone9020Priority: 0. Paralyzes the target.
13GrowthNoneNone20Priority: 0. Raises the user's Attack and Special Attack by one stage each. During sunny day, raises both stats by two stages.
16Mega Drain6510015Priority: 0. Drains half the damage inflicted to heal the user.
19AromatherapyNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
22Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
25Leech SeedNone9010Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
28Extrasensory8010015Priority: 0. Has a 10% chance to make the target flinch.
31CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
34EntrainmentNone10015Priority: 0. Changes the target's ability to match the user's. This effect ends when the target leaves battle.
37RecoverNoneNone10Priority: 0. Heals the user for half its max HP.
41IngrainNoneNone20Priority: 0. Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them.

roar and whirlwind will not affect the user. The user cannot use magnet rise.
45Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
49Healing WishNoneNone10Priority: 0. User faints. Its replacement's HP is fully restored, and any major status effect is removed. If the replacement Pokémon is immediately fainted by a switch-in effect, the next replacement is healed by this move instead.
53Quiver DanceNoneNone20Priority: 0. Raises the user's Special Attack, Special Defense, and Speed by one stage each.
57Leaf Storm130905Priority: 0. Inflicts regular damage, then lowers the user's Special Attack by two stages.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1Cut509530Priority: 0. High Critical Ratio

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
After YouNoneNone15Priority: 0. The target will act next this turn, regardless of Speed or move priority.
If the target has already acted this turn, this move will fail.
Covet6010020Priority: 0. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.

Pokémon with sticky hold or multitype are immune to the item theft effect.

The target cannot recover its item with recycle.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Heal BellNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
Helping HandNoneNone20Priority: 5. Boosts the power of the target's moves by 50% until the end of this turn.

This move cannot be copied by mirror move, nor selected by assist or metronome.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Encounter Locations

Location     Level Spawn Percent
Abundant Shrine Dark Grass (Doubles)   42-46 20.0
Abundant Shrine Grass   41-44 20.0
Castelia City Gardens Dark Grass (Doubles)   23-25 20.0
Castelia City Gardens Grass   22-24 20.0
Victory Road Forest Dark Grass (Doubles) 60-65 20.0
Victory Road Forest Grass 59-62 20.0