550 - Basculin
Red | Type | Ability |
---|---|---|
(1) Reckless (2) Adaptability (HA) Mold Breaker | ||
Defenses | ||
Immune: | ||
0.25x Resist: | ||
0.5x Resist: | ||
Neutral: | ||
2x Weak: | ||
4x Weak: |
Blue | Type | Ability |
---|---|---|
(1) Rock Head (2) Adaptability (HA) Mold Breaker |
Stats
HP +20 90 | ATK +10 102 | DEF 65 | SPA +10 90 | SPD 55 | SPE 98 | BST +40 500 |
Wild Hold Items
Red | Blue |
---|---|
- 5%: DeepSeaTooth | - 5%: DeepSeaScale |
Level Up Moves
Level | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
1 | Tail Whip | None | 100 | 30 | Priority: 0. Lowers the target's Defense by one stage. | ||
1 | Water Gun | 40 | 100 | 25 | Priority: 0. Inflicts regular damage. | ||
4 | Tackle | 50 | 100 | 30 | Priority: 0. Inflicts regular damage. | ||
8 | Flail | None | 100 | 15 | Priority: 0. Power varies inversely with the user's proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20 | ||
12 | Aqua Jet | 40 | 100 | 20 | Priority: 1. Inflicts regular damage. | ||
16 | Bite | 60 | 100 | 20 | Priority: 0. Has a 30% chance to make the target flinch. | ||
20 | Scary Face | None | 100 | 10 | Priority: 0. Lowers the target's Speed by two stages. | ||
24 | Headbutt | 70 | 100 | 15 | Priority: 0. Has a 30% chance to make the target flinch. | ||
28 | Soak | None | 100 | 20 | Priority: 0. Changes the target to pure water-type until it leaves the field. If the target has multitype, this move will fail. | ||
32 | Crunch | 80 | 100 | 10 | Priority: 0. Has a 20% chance to lower the target's Defense by one stage. | ||
35 | Take Down | 90 | 85 | 20 | Priority: 0. User takes 1/4 the damage it inflicts in recoil. | ||
38 | Agility | None | None | 30 | Priority: 0. Raises the user's Speed by two stages. | ||
41 | Final Gambit | None | 100 | 5 | Priority: 0. Inflicts damage equal to the user's remaining HP. User faints. | ||
44 | Aqua Tail | 100 | 85 | 10 | Priority: 0. Inflicts regular damage. | ||
47 | Revenge | 60 | 100 | 10 | Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power. pain split does not count as damaging the user. | ||
50 | Psychic Fangs | 85 | 100 | 10 | Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage. | ||
53 | Double-Edge | 120 | 100 | 15 | Priority: 0. User takes 1/3 the damage it inflicts in recoil. | ||
56 | Wave Crash | 110 | 100 | 5 | Priority: 0. Damages user 1/3 recoil damage | ||
60 | Head Smash | 150 | 85 | 5 | Priority: 0. User takes 1/2 the damage it inflicts in recoil. |
TM Moves
Machine | Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|---|
TM6 | Toxic | None | 90 | 10 | Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon. | ||
TM7 | Hail | None | None | 10 | Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn. | ||
TM10 | Hidden Power | 60 | 100 | 15 | Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70. | ||
TM12 | Taunt | None | 100 | 20 | Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random. | ||
TM13 | Ice Beam | 90 | 100 | 10 | Priority: 0. Has a 10% chance to freeze the target. | ||
TM17 | Protect | None | None | 10 | Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts. | ||
TM18 | Rain Dance | None | None | 5 | Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. | ||
TM21 | Frustration | None | 100 | 20 | Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | ||
TM27 | Return | None | 100 | 20 | Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | ||
TM42 | Facade | 70 | 100 | 20 | Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power. | ||
TM44 | Rest | None | None | 10 | Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP. | ||
TM51 | Wave Crash | 110 | 100 | 5 | Priority: 0. Damages user 1/3 recoil damage | ||
TM55 | Scald | 80 | 100 | 10 | Priority: 0. Has a 30% chance to burn the target. | ||
TM83 | Work Up | None | None | 30 | Priority: 0. Raises the user's Attack and Special Attack by one stage each. | ||
TM90 | Substitute | None | None | 10 | Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. | ||
HM1 | Cut | 50 | 95 | 30 | Priority: 0. High Critical Ratio | ||
HM3 | Surf | 90 | 100 | 15 | Priority: 0. Inflicts regular damage. If the target is in the first turn of dive, this move will hit with double power. | ||
HM5 | Waterfall | 80 | 100 | 10 | Priority: 0. Has a 20% chance to make the target flinch. | ||
HM6 | Dive | 100 | 100 | 10 | Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk. |
Tutor Moves
Name | Power | Accuracy | PP | Type | Damage Class | Effect |
---|---|---|---|---|---|---|
Aqua Tail | 100 | 85 | 10 | Priority: 0. Inflicts regular damage. | ||
Bounce | 85 | 85 | 5 | Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. | ||
Endeavor | None | 100 | 5 | Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage. | ||
Icy Wind | 55 | 95 | 15 | Priority: 0. Has a 100% chance to lower the target's Speed by one stage. | ||
Sleep Talk | None | None | 10 | Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. | ||
Snore | 50 | 100 | 15 | Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch. | ||
Superpower | 120 | 100 | 5 | Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each. | ||
Uproar | 90 | 100 | 10 | Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move. | ||
Zen Headbutt | 80 | 90 | 10 | Priority: 0. Has a 20% chance to make the target flinch. |
Encounter Locations
Form | Location | Level | Spawn Percent | ||
---|---|---|---|---|---|
Basculin | Route 3 | Hidden Grotto: Over the Clear, Blue Pond | ?? | 2.0 | |
Blue | Abundant Shrine | Fish | 40-46 | 30.0 | |
Blue | Dragonspiral Tower | Spring, Summer, Autumn | Fish, Rippling Water | 60-70 | 30.0 |
Blue | Dragonspiral Tower | Spring, Summer, Autumn | Surf, Rippling Water | 55-65 | 66.0 |
Blue | Dragonspiral Tower | Winter | Fish, Rippling Water | 60-70 | 30.0 |
Blue | Dragonspiral Tower | Winter | Surf, Rippling Water | 55-65 | 70.0 |
Blue | Floccesy Ranch | Surf, Rippling Water | 30-40 | 30.0 | |
Blue | Lostlorn Forest | Fish | 18-22 | 30.0 | |
Blue | Lostlorn Forest | Surf | 24-26 | 30.0 | |
Blue | Pinwheel Forest - Inside | Fish | 50-60 | 30.0 | |
Blue | Pinwheel Forest - Inside | Surf | 50-60 | 30.0 | |
Blue | Relic Passage | Center | Surf, Rippling Water | 25-35 | 30.0 |
Blue | Route 1 | Fish, Rippling Water | 65 | 30.0 | |
Blue | Route 1 | Surf | 55 | 70.0 | |
Blue | Route 1 | Surf | 65 | 30.0 | |
Blue | Route 11 | Fish | 48-53 | 30.0 | |
Blue | Route 11 | Surf | 48-53 | 30.0 | |
Blue | Route 14 | Surf | 40-46 | 70.0 | |
Blue | Route 20 | Autumn | Fish | 05-15 | 60.0 |
Blue | Route 20 | Autumn | Fish, Rippling Water | 05-15 | 60.0 |
Blue | Route 20 | Spring | Fish | 05-15 | 60.0 |
Blue | Route 20 | Spring | Fish, Rippling Water | 05-15 | 60.0 |
Blue | Route 20 | Summer | Fish | 05-15 | 60.0 |
Blue | Route 20 | Summer | Fish, Rippling Water | 05-15 | 60.0 |
Blue | Route 20 | Winter | Fish | 05-15 | 60.0 |
Blue | Route 20 | Winter | Fish, Rippling Water | 05-15 | 60.0 |
Blue | Route 21 | Surf | 50-55 | 10.0 | |
Blue | Route 21 | Surf, Rippling Water | 50-55 | 30.0 | |
Blue | Route 22 | Fish | 50-55 | 30.0 | |
Blue | Route 23 | Fish | 55-65 | 30.0 | |
Blue | Route 3 | Fish | 50-60 | 30.0 | |
Blue | Route 3 | Surf | 50-60 | 30.0 | |
Blue | Route 6 | Spring, Summer, Autumn | Surf, Rippling Water | 30 | 90.0 |
Blue | Route 6 | Winter | Surf, Rippling Water | 30 | 90.0 |
Blue | Striation City | Surf | 35-65 | 70.0 | |
Blue | Undella Town | Surf | 40-46 | 30.0 | |
Blue | Victory Road | Lower Mountainside | Fish | 60-70 | 30.0 |
Blue | Victory Road | Lower Mountainside | Surf | 60-70 | 30.0 |
Blue | Victory Road | Ruined Area | Fish | 60-70 | 30.0 |
Blue | Victory Road | Ruined Area | Surf | 60-70 | 70.0 |
Blue | Village Bridge | Fish | 42-48 | 30.0 | |
Blue | Village Bridge | Surf | 42-48 | 30.0 | |
Blue | Wellspring Cave | Surf | 55-65 | 30.0 | |
Red | Abundant Shrine | Fish, Rippling Water | 40-46 | 30.0 | |
Red | Dragonspiral Tower | Spring, Summer, Autumn | Fish | 51-57 | 30.0 |
Red | Dragonspiral Tower | Spring, Summer, Autumn | Surf | 40-60 | 60.0 |
Red | Dragonspiral Tower | Spring, Summer, Autumn | Surf | 45-65 | 35.0 |
Red | Dragonspiral Tower | Winter | Fish | 51-57 | 30.0 |
Red | Dragonspiral Tower | Winter | Surf | 40-60 | 60.0 |
Red | Dragonspiral Tower | Winter | Surf | 45-65 | 35.0 |
Red | Floccesy Ranch | Surf | 20-30 | 30.0 | |
Red | Lostlorn Forest | Fish, Rippling Water | 23-27 | 30.0 | |
Red | Lostlorn Forest | Surf, Rippling Water | 34-36 | 30.0 | |
Red | Pinwheel Forest - Inside | Fish, Rippling Water | 60-70 | 30.0 | |
Red | Pinwheel Forest - Inside | Surf, Rippling Water | 60-70 | 30.0 | |
Red | Relic Passage | Center | Surf | 25-35 | 30.0 |
Red | Route 1 | Fish | 55 | 60.0 | |
Red | Route 1 | Fish | 60-70 | 10.0 | |
Red | Route 1 | Surf, Rippling Water | 45-60 | 66.0 | |
Red | Route 1 | Surf, Rippling Water | 50-60 | 30.0 | |
Red | Route 11 | Fish, Rippling Water | 48-53 | 30.0 | |
Red | Route 11 | Surf, Rippling Water | 48-53 | 30.0 | |
Red | Route 14 | Surf, Rippling Water | 40-46 | 30.0 | |
Red | Route 19 | Fish | 05 | 90.0 | |
Red | Route 19 | Fish, Rippling Water | 05-15 | 70.0 | |
Red | Route 22 | Fish, Rippling Water | 50-55 | 30.0 | |
Red | Route 23 | Fish, Rippling Water | 55-65 | 30.0 | |
Red | Route 3 | Fish, Rippling Water | 65 | 30.0 | |
Red | Route 3 | Surf, Rippling Water | 60-70 | 30.0 | |
Red | Route 6 | Spring, Summer, Autumn | Surf | 30 | 70.0 |
Red | Route 6 | Winter | Surf | 30 | 70.0 |
Red | Striation City | Surf, Rippling Water | 55-75 | 90.0 | |
Red | Undella Town | Surf, Rippling Water | 40-46 | 30.0 | |
Red | Victory Road | Lower Mountainside | Fish, Rippling Water | 60-70 | 30.0 |
Red | Victory Road | Lower Mountainside | Surf, Rippling Water | 60-70 | 30.0 |
Red | Victory Road | Ruined Area | Fish, Rippling Water | 60-70 | 30.0 |
Red | Victory Road | Ruined Area | Surf, Rippling Water | 60-70 | 30.0 |
Red | Village Bridge | Fish, Rippling Water | 42-48 | 60.0 | |
Red | Virbank City | Surf | 40 | 30.0 | |
Red | Virbank Complex - Outside | Surf | 40 | 30.0 | |
Red | Wellspring Cave | Surf, Rippling Water | 60-70 | 35.0 |