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550 - Basculin

Red

  Type Ability

(1) Reckless
(2) Adaptability
(HA) Mold Breaker

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HP+20ATK+10DEFSPA+10SPDSPEBST+40
9010265905598500

Wild Hold Items

  • 5%: DeepSeaTooth

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Tail Whip None 100 30 Priority: 0. Lowers the target's Defense by one stage.
1 Water Gun 40 100 25 Priority: 0. Inflicts regular damage.
4 Tackle 50 100 30 Priority: 0. Inflicts regular damage.
8 Flail None 100 15 Priority: 0. Power varies inversely with the user's proportional remaining HP.

64 * current HP / max HP
12 Aqua Jet 40 100 20 Priority: 1. Inflicts regular damage.
16 Bite 60 100 20 Priority: 0. Has a 30% chance to make the target flinch.
20 Scary Face None 100 10 Priority: 0. Lowers the target's Speed by two stages.
24 Headbutt 70 100 15 Priority: 0. Has a 30% chance to make the target flinch.
28 Soak None 100 20 Priority: 0. Changes the target to pure water-type until it leaves the field. If the target has multitype, this move will fail.
32 Crunch 80 100 10 Priority: 0. Has a 20% chance to lower the target's Defense by one stage.
35 Take Down 90 85 20 Priority: 0. User takes 1/4 the damage it inflicts in recoil.
38 Agility None None 30 Priority: 0. Raises the user's Speed by two stages.
41 Final Gambit None 100 5 Priority: 0. Inflicts damage equal to the user's remaining HP. User faints.
44 Aqua Tail 100 85 10 Priority: 0. Inflicts regular damage.
47 Revenge 60 100 10 Priority: -4. If the target damaged the user this turn and was the last to do so, this move has double power.

pain split does not count as damaging the user.
50 Psychic Fangs 85 100 10 Priority: 0. Destroys any light screen or reflect on the target's side of the field, then inflicts regular damage.
53 Double-Edge 120 100 15 Priority: 0. User takes 1/3 the damage it inflicts in recoil.
56 Wave Crash 110 100 5 Priority: 0. Damages user 1/3 recoil damage
60 Head Smash 150 85 5 Priority: 0. User takes 1/2 the damage it inflicts in recoil.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt None 100 20 Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM13 Ice Beam 90 100 10 Priority: 0. Has a 10% chance to freeze the target.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM51 Wave Crash 110 100 5 Priority: 0. Damages user 1/3 recoil damage
TM55 Scald 80 100 10 Priority: 0. Has a 30% chance to burn the target.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7 Hail None None 10 Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM83 Work Up None None 30 Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
HM1 Cut 50 95 30 Priority: 0. High Critical Ratio
HM3 Surf 90 100 15 Priority: 0. Inflicts regular damage.

If the target is in the first turn of dive, this move will hit with double power.
HM5 Waterfall 80 100 10 Priority: 0. Has a 20% chance to make the target flinch.
HM6 Dive 100 100 10 Priority: 0. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.

During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be selected by sleep talk.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Bounce 85 85 5 Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Tutor Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Tutor Superpower 120 100 5 Priority: 0. Inflicts regular damage, then lowers the user's Attack and Defense by one stage each.
Tutor Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Tutor Aqua Tail 100 85 10 Priority: 0. Inflicts regular damage.
Tutor Zen Headbutt 80 90 10 Priority: 0. Has a 20% chance to make the target flinch.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Endeavor None 100 5 Priority: 0. Inflicts exactly enough damage to lower the target's HP to equal the user's. If the target's HP is not higher than the user's, this move has no effect. Type immunity applies, but other type effects are ignored. This effect counts as damage for moves that respond to damage.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Blue

  Type Ability

(1) Rock Head
(2) Adaptability
(HA) Mold Breaker

Wild Hold Items

  • 5%: DeepSeaScale

Encounter Locations

Form Location     Level Spawn Percent
Basculin Route 3 Hidden Grotto: Over the Clear, Blue Pond   ?? 2.0
Blue Abundant Shrine Fish   40-46 30.0
Blue Dragonspiral Tower Spring, Summer, Autumn Fish, Rippling Water 60-70 30.0
Blue Dragonspiral Tower Spring, Summer, Autumn Surf, Rippling Water 55-65 66.0
Blue Dragonspiral Tower Winter Fish, Rippling Water 60-70 30.0
Blue Dragonspiral Tower Winter Surf, Rippling Water 55-65 70.0
Blue Floccesy Ranch Surf, Rippling Water   30-40 30.0
Blue Lostlorn Forest Fish   18-22 30.0
Blue Lostlorn Forest Surf   24-26 30.0
Blue Pinwheel Forest - Inside Fish   50-60 30.0
Blue Pinwheel Forest - Inside Surf   50-60 30.0
Blue Relic Passage Center Surf, Rippling Water 25-35 30.0
Blue Route 1 Fish, Rippling Water   65 30.0
Blue Route 1 Surf   55 70.0
Blue Route 1 Surf   65 30.0
Blue Route 11 Fish   48-53 30.0
Blue Route 11 Surf   48-53 30.0
Blue Route 14 Surf   40-46 70.0
Blue Route 20 Autumn Fish 05-15 60.0
Blue Route 20 Autumn Fish, Rippling Water 05-15 60.0
Blue Route 20 Spring Fish 05-15 60.0
Blue Route 20 Spring Fish, Rippling Water 05-15 60.0
Blue Route 20 Summer Fish 05-15 60.0
Blue Route 20 Summer Fish, Rippling Water 05-15 60.0
Blue Route 20 Winter Fish 05-15 60.0
Blue Route 20 Winter Fish, Rippling Water 05-15 60.0
Blue Route 21 Surf   50-55 10.0
Blue Route 21 Surf, Rippling Water   50-55 30.0
Blue Route 22 Fish   50-55 30.0
Blue Route 23 Fish   55-65 30.0
Blue Route 3 Fish   50-60 30.0
Blue Route 3 Surf   50-60 30.0
Blue Route 6 Spring, Summer, Autumn Surf, Rippling Water 30 90.0
Blue Route 6 Winter Surf, Rippling Water 30 90.0
Blue Striation City Surf   35-65 70.0
Blue Undella Town Surf   40-46 30.0
Blue Victory Road Lower Mountainside Fish 60-70 30.0
Blue Victory Road Lower Mountainside Surf 60-70 30.0
Blue Victory Road Ruined Area Fish 60-70 30.0
Blue Victory Road Ruined Area Surf 60-70 70.0
Blue Village Bridge Fish   42-48 30.0
Blue Village Bridge Surf   42-48 30.0
Blue Wellspring Cave Surf   55-65 30.0
Red Abundant Shrine Fish, Rippling Water   40-46 30.0
Red Dragonspiral Tower Spring, Summer, Autumn Fish 51-57 30.0
Red Dragonspiral Tower Spring, Summer, Autumn Surf 40-60 60.0
Red Dragonspiral Tower Spring, Summer, Autumn Surf 45-65 35.0
Red Dragonspiral Tower Winter Fish 51-57 30.0
Red Dragonspiral Tower Winter Surf 40-60 60.0
Red Dragonspiral Tower Winter Surf 45-65 35.0
Red Floccesy Ranch Surf   20-30 30.0
Red Lostlorn Forest Fish, Rippling Water   23-27 30.0
Red Lostlorn Forest Surf, Rippling Water   34-36 30.0
Red Pinwheel Forest - Inside Fish, Rippling Water   60-70 30.0
Red Pinwheel Forest - Inside Surf, Rippling Water   60-70 30.0
Red Relic Passage Center Surf 25-35 30.0
Red Route 1 Fish   55 60.0
Red Route 1 Fish   60-70 10.0
Red Route 1 Surf, Rippling Water   45-60 66.0
Red Route 1 Surf, Rippling Water   50-60 30.0
Red Route 11 Fish, Rippling Water   48-53 30.0
Red Route 11 Surf, Rippling Water   48-53 30.0
Red Route 14 Surf, Rippling Water   40-46 30.0
Red Route 19 Fish   05 90.0
Red Route 19 Fish, Rippling Water   05-15 70.0
Red Route 22 Fish, Rippling Water   50-55 30.0
Red Route 23 Fish, Rippling Water   55-65 30.0
Red Route 3 Fish, Rippling Water   65 30.0
Red Route 3 Surf, Rippling Water   60-70 30.0
Red Route 6 Spring, Summer, Autumn Surf 30 70.0
Red Route 6 Winter Surf 30 70.0
Red Striation City Surf, Rippling Water   55-75 90.0
Red Undella Town Surf, Rippling Water   40-46 30.0
Red Victory Road Lower Mountainside Fish, Rippling Water 60-70 30.0
Red Victory Road Lower Mountainside Surf, Rippling Water 60-70 30.0
Red Victory Road Ruined Area Fish, Rippling Water 60-70 30.0
Red Victory Road Ruined Area Surf, Rippling Water 60-70 30.0
Red Village Bridge Fish, Rippling Water   42-48 60.0
Red Virbank City Surf   40 30.0
Red Virbank Complex - Outside Surf   40 30.0
Red Wellspring Cave Surf, Rippling Water   60-70 35.0