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583 - Vanillish

  Type Ability

(1) Snow Cloak
(2) Ice Body
(HA) Weak Armor

Evolutions


Vanillite
Level 29
Vanillish
Level 47
Vanilluxe

Defenses

Immune 0.25x Resist 0.5x Resist Neutral 2x Weak 4x Weak
   

















 

Stats

HPATKDEFSPASPDSPEBST
516565807559395

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Effect
1 Astonish 35 100 15 Priority: 0. Has a 30% chance to make the target flinch.
1 Charm None 100 20 Priority: 0. Lowers the target's Attack by two stages.
1 Harden None None 30 Priority: 0. Raises the user's Defense by one stage.
1 Hail None None 10 Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
4 Icicle Spear 25 100 30 Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
7 Swift 60 None 20 Priority: 0. Ignores accuracy and evasion modifiers.
10 Water Pulse 60 100 20 Priority: 0. Has a 20% chance to confuse the target.
12 Powder Snow 40 100 25 Priority: 0. Has a 10% chance to freeze the target.
14 Ice Shard 40 100 20 Priority: 1. Inflicts regular damage.
17 Mirror Shot 65 85 10 Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
20 Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
23 Disarming Voice 40 None 15 Priority: 0. Ignores accuracy and evasion.
26 Ally Switch None None 15 Priority: 2. User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail.
29 Aurora Beam 75 100 20 Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
32 Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
36 Natural Gift None 100 15 Priority: 0. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
40 Refresh None None 20 Priority: 0. Removes a burn, paralysis, or poison from the user.
44 Acid Armor None None 20 Priority: 0. Raises the user's Defense by two stages.
48 Frost Breath 50 90 10 Priority: 0. Always scores a critical hit.
52 Rapid Spin 50 100 40 Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
56 Extrasensory 80 100 15 Priority: 0. Has a 10% chance to make the target flinch.
60 Haze None None 30 Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.

TM Moves

Machine Name Power Accuracy PP Type Damage Class Effect
TM10 Hidden Power 60 100 15 Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt None 100 20 Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM13 Ice Beam 90 100 10 Priority: 0. Has a 10% chance to freeze the target.
TM14 Blizzard 110 70 5 Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM16 Light Screen None None 30 Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17 Protect None None 10 Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18 Rain Dance None None 5 Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21 Frustration None 100 20 Priority: 0. Power increases inversely with happiness, given by (255 - happiness) * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM27 Return None 100 20 Priority: 0. Power increases with happiness, given by happiness * 2 / 5, to a maximum of 102. Power bottoms out at 1.
TM32 Dazzling Gleam 80 100 10 Priority: 0. Inflicts regular damage.
TM42 Facade 70 100 20 Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44 Rest None None 10 Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM6 Toxic None 90 10 Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM64 Explosion 250 100 5 Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM66 Power Gem 90 100 10 Priority: 0. 10% chance to drop opponents Sp. Def by one stage
TM7 Hail None None 10 Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM79 Frost Breath 50 90 10 Priority: 0. Always scores a critical hit.
TM90 Substitute None None 10 Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91 Flash Cannon 90 100 10 Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

  Name Power Accuracy PP Type Damage Class Effect
Tutor Signal Beam 75 100 15 Priority: 0. Has a 10% chance to confuse the target.
Tutor Uproar 90 100 10 Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
Tutor Magic Coat None None 15 Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Tutor Magnet Rise None None 10 Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
Tutor Iron Defense None None 15 Priority: 0. Raises the user's Defense by two stages.
Tutor Icy Wind 55 95 15 Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Tutor Snore 50 100 15 Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Tutor Sleep Talk None None 10 Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.

Encounter Locations

Location     Level Spawn Percent
Dragonspiral Tower Winter Dark Grass (Doubles) 67 20.0
Dragonspiral Tower Winter Dark Grass (Doubles) 68 20.0
Dragonspiral Tower Winter Grass 63 20.0
Dragonspiral Tower Winter Grass 64 20.0
Giants Chasm Entrance Cave Cave 53-56 10.0
Giants Chasm Kyurems Cave Cave 53-56 10.0
Giants Chasm Plasma Airship Area Hidden Grotto ?? 1.0
Giants Chasm Route 13 Dark Grass (Doubles) 54-58 5.0
Giants Chasm Route 13 Grass 53-56 5.0
Twist Mountain Ice Room Cave 66 5.0
Twist Mountain Ice Room Cave 68 5.0