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583 - Vanillish

TypeAbility
(1) Snow Cloak
(2) Ice Body
(HA) Weak Armor
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Vanillite
Level 29
Vanillish
Level 47
Vanilluxe

Stats

HP
51
ATK
65
DEF
65
SPA
80
SPD
75
SPE
59
BST
395

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1Astonish3510015Priority: 0. Has a 30% chance to make the target flinch.
1CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
1HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
1HardenNoneNone30Priority: 0. Raises the user's Defense by one stage.
4Icicle Spear2510030Priority: 0. Hits 2–5 times in one turn.

Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.
7Swift60None20Priority: 0. Ignores accuracy and evasion modifiers.
10Water Pulse6010020Priority: 0. Has a 20% chance to confuse the target.
12Powder Snow4010025Priority: 0. Has a 10% chance to freeze the target.
14Ice Shard4010020Priority: 1. Inflicts regular damage.
17Mirror Shot658510Priority: 0. Has a 30% chance to lower the target's accuracy by one stage.
20Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
23Disarming Voice40None15Priority: 0. Ignores accuracy and evasion.
26Ally SwitchNoneNone15Priority: 2. User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail.
29Aurora Beam7510020Priority: 0. Has a 10% chance to lower the target's Attack by one stage.
32Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.
36Natural GiftNone10015Priority: 0. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail.
40RefreshNoneNone20Priority: 0. Removes a burn, paralysis, or poison from the user.
44Acid ArmorNoneNone20Priority: 0. Raises the user's Defense by two stages.
48Frost Breath509010Priority: 0. Always scores a critical hit.
52Rapid Spin5010040Priority: 0. Removes leech seed from the user, frees the user from bind, clamp, fire spin, magma storm, sand tomb, whirlpool, and wrap, and clears spikes, stealth rock, and toxic spikes from the user's side of the field. If this move misses or has no effect, its effect doesn't activate.
56Extrasensory8010015Priority: 0. Has a 10% chance to make the target flinch.
60HazeNoneNone30Priority: 0. Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM7HailNoneNone10Priority: 0. Changes the weather to hail for five turns, during which non-ice Pokémon are damaged for 1/16 their max HP at the end of every turn.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12TauntNone10020Priority: 0. Target is forced to only use damaging moves for the next 3–5 turns, selected at random.
TM13Ice Beam9010010Priority: 0. Has a 10% chance to freeze the target.
TM14Blizzard110705Priority: 0. Has a 10% chance to freeze the target.

During hail, this move has 100% accuracy.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM32Dazzling Gleam8010010Priority: 0. Inflicts regular damage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM64Explosion2501005Priority: 0. User faints, even if the attack fails or misses. Inflicts regular damage.
TM66Power Gem9010010Priority: 0. 10% chance to drop opponents Sp. Def by one stage
TM79Frost Breath509010Priority: 0. Always scores a critical hit.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM91Flash Cannon9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Icy Wind559515Priority: 0. Has a 100% chance to lower the target's Speed by one stage.
Iron DefenseNoneNone15Priority: 0. Raises the user's Defense by two stages.
Magic CoatNoneNone15Priority: 4. The first non-damaging move targeting the user this turn that inflicts major status effects, stat changes, or trapping effects will be reflected at its user.

defog, memento, and teeter dance are not reflected.

attract, flatter, gastro acid, leech seed, swagger, worry seed, and yawn are reflected.

This move cannot be copied by mirror move.
Magnet RiseNoneNone10Priority: 0. For five turns, the user is immune to ground moves.

If the user is under the effect of ingrain or has levitate, this move will fail.

This effect is temporarily disabled by and cannot be used during gravity.

This effect is passed on by baton pass.
Signal Beam7510015Priority: 0. Has a 10% chance to confuse the target.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
Uproar9010010Priority: 0. User is forced to use this move for 2–5 turns, selected at random. No Pokemon can sleep during the effect of this move.

Encounter Locations

Location     Level Spawn Percent
Dragonspiral Tower Winter Dark Grass (Doubles) 67 20.0
Dragonspiral Tower Winter Dark Grass (Doubles) 68 20.0
Dragonspiral Tower Winter Grass 63 20.0
Dragonspiral Tower Winter Grass 64 20.0
Giants Chasm Entrance Cave Cave 53-56 10.0
Giants Chasm Kyurems Cave Cave 53-56 10.0
Giants Chasm Plasma Airship Area Hidden Grotto ?? 1.0
Giants Chasm Route 13 Dark Grass (Doubles) 54-58 5.0
Giants Chasm Route 13 Grass 53-56 5.0
Twist Mountain Ice Room Cave 66 5.0
Twist Mountain Ice Room Cave 68 5.0