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585 - Deerling

TypeAbility

(1) Chlorophyll
(2) Sap Sipper
(HA) Serene Grace
Defenses
Immune:
0.25x Resist:
0.5x Resist:
Neutral:
2x Weak:
4x Weak:

Evolutions


Deerling
Level 34
Sawsbuck

Stats

HP
60
ATK
60
DEF
50
SPA
40
SPD
50
SPE
75
BST
335

Level Up Moves

LevelNamePowerAccuracyPPTypeDamage ClassEffect
1CamouflageNoneNone20Priority: 0. User's type changes according to the terrain.

Terrain | New type
-------------- | --------------
Building | normal
Cave | rock
Desert | ground
Grass | grass
Mountain | rock
Ocean | water
Pond | water
Road | ground
Snow | ice
Tall grass | grass

In Pokémon Battle Revolution:

Terrain | New type
-------------- | --------------
Courtyard | normal
Crystal | rock
Gateway | water
Magma | rock
Main Street | normal
Neon | normal
Stargazer | rock
Sunny Park | grass
Sunset | ground
Waterfall | grass
1Tackle5010030Priority: 0. Inflicts regular damage.
4GrowlNone10040Priority: 0. Lowers the target's Attack by one stage.
7Sand AttackNone10015Priority: 0. Lowers the target's accuracy by one stage.
10Double Kick3010030Priority: 0. Hits twice in one turn.
13Leech SeedNone9010Priority: 0. Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken.
16Feint Attack60None20Priority: 0. Ignores accuracy and evasion modifiers.
20Take Down908520Priority: 0. User takes 1/4 the damage it inflicts in recoil.
23SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
26Jump Kick1009510Priority: 0. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down.

This move cannot be used while gravity is in effect.
29AromatherapyNoneNone5Priority: 0. Removes major status effects and confusion from every Pokémon in the user's party.
32Seed Bomb8010015Priority: 0. Inflicts regular damage.
35CharmNone10020Priority: 0. Lowers the target's Attack by two stages.
38AgilityNoneNone30Priority: 0. Raises the user's Speed by two stages.
41Mega Kick120755Priority: 0. Inflicts regular damage.
44Nature PowerNoneNone20Priority: 0. Uses another move chosen according to the terrain.
48Double-Edge12010015Priority: 0. User takes 1/3 the damage it inflicts in recoil.
52Solar Beam12010010Priority: 0. User charges for one turn before attacking.

TM Moves

MachineNamePowerAccuracyPPTypeDamage ClassEffect
TM6ToxicNone9010Priority: 0. Badly poisons the target. Never misses when used by a poison-type Pokémon.
TM10Hidden Power6010015Priority: 0. Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11Sunny DayNoneNone5Priority: 0. Changes the weather to sunshine for five turns.
TM16Light ScreenNoneNone30Priority: 0. Reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3.
TM17ProtectNoneNone10Priority: 4. No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. Success rate drops by 1/2 on successive attempts.
TM18Rain DanceNoneNone5Priority: 0. Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage.
TM19Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
TM21FrustrationNone10020Priority: 0. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM22Solar Beam12010010Priority: 0. User charges for one turn before attacking.
TM27ReturnNone10020Priority: 0. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
TM30Shadow Ball8010010Priority: 0. Has a 20% chance to lower the target's Special Defense by one stage.
TM42Facade7010020Priority: 0. If the user is burned, paralyzed, or poisoned, this move has double power.
TM44RestNoneNone10Priority: 0. User falls to sleep for two turns, replacing any existing non-volatile status ailments, and immediately regains all its HP.
TM47Low Sweep6510020Priority: 0. Lowers the target's Speed by one stage.
TM49Echoed Voice5010015Priority: 0. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200.
TM53Energy Ball9010010Priority: 0. Has a 10% chance to lower the target's Special Defense by one stage.
TM67Retaliate701005Priority: 0. If a friendly Pokémon fainted on the previous turn, this move has double power.
TM70FlashNone10020Priority: 0. Lowers the target's accuracy by one stage.
TM73Thunder WaveNone9020Priority: 0. Paralyzes the target.
TM83Work UpNoneNone30Priority: 0. Raises the user's Attack and Special Attack by one stage each.
TM86Grass KnotNone10020Priority: 0. Power increases with the target's weight in kilograms, to a maximum of 120.
TM90SubstituteNoneNone10Priority: 0. Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail.
TM93Wild Charge9010010Priority: 0. Inflicts regular damage without recoil.

Tutor Moves

NamePowerAccuracyPPTypeDamage ClassEffect
Bounce85855Priority: 0. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target.

During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user.

The damage from hail and sandstorm still applies during the immune turn.

The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard.

This move cannot be used while gravity is in effect.
Giga Drain8010010Priority: 0. Drains half the damage inflicted to heal the user.
Last Resort1401005Priority: 0. This move can only be used if each of the user's other moves has been used at least once since the user entered the field. If this is the user's only move, this move will fail.
Seed Bomb8010015Priority: 0. Inflicts regular damage.
Sleep TalkNoneNone10Priority: 0. Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP.
Snore5010015Priority: 0. Only usable if the user is sleeping. Has a 30% chance to make the target flinch.
SynthesisNoneNone5Priority: 0. Heals the user for half its max HP, plus modifiers from weather.
Worry SeedNone10010Priority: 0. Changes the target's ability to insomnia.

If the target's ability is truant or multitype, this move will fail.

Encounter Locations

Location     Level Spawn Percent
Route 6 Spring, Summer, Autumn Dark Grass (Doubles) 32-36 20.0
Route 6 Spring, Summer, Autumn Grass 32-36 20.0
Route 6 Winter Dark Grass (Doubles) 32-36 20.0
Route 6 Winter Grass 32-36 20.0
Route 7 Spring, Summer, Autumn Grass 38-41 10.0
Route 7 Winter Grass 38-41 10.0